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February 20, 2019
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Stanislav Costiuc's Expert Blogs

Posted by Stanislav Costiuc on Mon, 22 Oct 2018 09:38:00 EDT in Design, Console/PC
Excerpts focused on design analysis from my video analysis/review series of the Arkham series.


Posted by Stanislav Costiuc on Fri, 28 Sep 2018 04:01:00 EDT in Design, Console/PC
Excerpts focused on design analysis from my video analysis/review series of the Arkham series.


Posted by Stanislav Costiuc on Sun, 25 Feb 2018 10:12:00 EST in Design, Console/PC
Let's talk about Evil Islands' crafting system and what makes it really unique.


Posted by Stanislav Costiuc on Thu, 25 Jan 2018 06:02:00 EST in Design, Console/PC
After a little hiatus, I'm back with a video discussing which directions to follow to evaluate if your design is good.


Posted by Stanislav Costiuc on Tue, 12 Sep 2017 09:45:00 EDT in Design, Console/PC
In this three-part video series, we’re continuing to talk about cohesive game experience: what is it, why is it important, and how to achieve it.


Posted by Stanislav Costiuc on Fri, 04 Aug 2017 09:10:00 EDT in Design, Console/PC
In this three-part video series, we're going to talk about cohesive game experience: what is it, why is it important, and how to achieve it.


Posted by Stanislav Costiuc on Fri, 21 Jul 2017 10:10:00 EDT in Design, Console/PC
In this video we'll talk about why Game of Thrones should not allow to retry failed game segments.


Posted by Stanislav Costiuc on Fri, 07 Jul 2017 09:49:00 EDT in Design, Console/PC
We're going to talk about the nature of difficulty levels and difficulty scaling, and how that should apply to hardcore games like Dark Souls.


Posted by Stanislav Costiuc on Fri, 02 Jun 2017 09:41:00 EDT in Design, Console/PC
Let's talk about the role that mechanics play in adding depth and personality to characters.


Posted by Stanislav Costiuc on Mon, 01 May 2017 10:24:00 EDT in Design, Console/PC
Let's take a look at how controls are used to elicit feelings and create emotional bonds between the player and the game.


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