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April 22, 2019
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Stanislav Costiuc's Expert Blogs

Posted by Stanislav Costiuc on Wed, 16 Jan 2019 09:03:00 EST in Design, Indie, Smartphone/Tablet
Let's take a look at what makes Threes! such a good little puzzle game.


Posted by Stanislav Costiuc on Mon, 19 Nov 2018 12:17:00 EST in Design, Serious
In this streamlined version of a talk I gave about a year ago, let's discuss how games can use interactivity to create strong emotional bonds with the players.


Posted by Stanislav Costiuc on Mon, 29 Oct 2018 10:38:00 EDT in Design, Console/PC
Let's dissect the swinging, combat and content of Marvel's Spider-Man.


Posted by Stanislav Costiuc on Mon, 22 Oct 2018 09:38:00 EDT in Design, Console/PC
Excerpts focused on design analysis from my video analysis/review series of the Arkham series.


Posted by Stanislav Costiuc on Fri, 28 Sep 2018 04:01:00 EDT in Design, Console/PC
Excerpts focused on design analysis from my video analysis/review series of the Arkham series.


Posted by Stanislav Costiuc on Sun, 25 Feb 2018 10:12:00 EST in Design, Console/PC
Let's talk about Evil Islands' crafting system and what makes it really unique.


Posted by Stanislav Costiuc on Thu, 25 Jan 2018 06:02:00 EST in Design, Console/PC
After a little hiatus, I'm back with a video discussing which directions to follow to evaluate if your design is good.


Posted by Stanislav Costiuc on Tue, 12 Sep 2017 09:45:00 EDT in Design, Console/PC
In this three-part video series, were continuing to talk about cohesive game experience: what is it, why is it important, and how to achieve it.


Posted by Stanislav Costiuc on Fri, 04 Aug 2017 09:10:00 EDT in Design, Console/PC
In this three-part video series, we're going to talk about cohesive game experience: what is it, why is it important, and how to achieve it.


Posted by Stanislav Costiuc on Fri, 21 Jul 2017 10:10:00 EDT in Design, Console/PC
In this video we'll talk about why Game of Thrones should not allow to retry failed game segments.


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