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Stefano Gualeni's Blog

 

Trained as an architect, Dr. Stefano Gualeni is a philosopher and game designer who is best known for creating the videogames 'Tony Tough and the Night of Roasted Moths' (1997) and 'Gua-Le-Ni; or, The Horrendous Parade' (2012).

His work takes place in the intersection between continental philosophy and the design of virtual worlds. Given the practical and interdisciplinary focus of his research - and depending on the topics and the resources at hand - his output takes the form of academic texts and/or of interactive digital experiences. Being both a philosopher who designs videogames and a game designer who is passionate about philosophy, Dr. Gualeni studies virtual worlds in their role as mediators of thought: as interactive, artificial environments where philosophical ideas, world-views, and thought-experiments can be explored, manipulated, and communicated objectively.

His book, 'Virtual Worlds as Philosophical Tools' (Palgrave, 2015), recognizes computers as instruments to (re)design ourselves and our worlds, as gateways to experience alternative possibilities of being. Put somewhat more simply, he recognizes virtual worlds as the contexts where a new, projectual humanism has already begun to arise.

At the Institute of Digital Games, Dr. Gualeni wanders around pensively and lectures in game design. Over summer, he works as visiting professor at the Laguna College of Art and Design (LCAD) in Laguna Beach, California.

Full CV available here: http://stefano.gua-le-ni.com/%5BSG%5DCV.pdf

 

Member Blogs

Posted by Stefano Gualeni on Tue, 29 Oct 2013 06:58:00 EDT in Design
In this featured blog, I will propose an understanding of self-reflexive video games as playable forms of critical thought and why I consider them useful instruments for promoting a more mature and diverse approach to game design.



Stefano Gualeni's Comments

Comment In: [Blog - 10/29/2013 - 06:58]

I am very glad you ...

I am very glad you liked it. Thanks : r n r nAlso, you might be interested in my previous feature: http://www.gamasutra.com/view/feature/183887/the case for casual biometrics.php r n r nIn case, let me know what you think of that one too. Again, much obliged.

Comment In: [Feature - 12/20/2012 - 04:05]

Dear Dario, thank you for ...

Dear Dario, thank you for your kind comment and your interest. In case you are eager to know more, you can find an academic account of our process on our benchmark game at http://www.icemer.com it is one of the two papers referenced at the end of the article . r ...