Stoyan Nikolov's Blog
Co-founder and Lead Engineer of Coherent Labs - next-gen user interface middleware for games.
In this second post from our multi-post series on volume rendering for games, I’ll explain the technical basics that most solutions share. Through all the series I’ll concentrate on ‘realistic’, smooth rendering – not the ‘blocky’ one you can see in games
In these series I’ll explain the details of some of the algorithms as well as their practical implementations.
This first post introduces the concept of volume rendering and what are it’s greatest benefits for games.
In this post I would like to describe the basics of an IME integration in a game and some of the challenges that it poses. Recently we added full IME support to our product and most of the pain points were experienced first-hand.
In this second part of the series I’d like to share some thoughts about how to create, integrate and organize UI in Virtual Reality(VR) and more specifically the Oculus Rift.
In this series I would like to share with you the impressions I had while porting the Coherent UI demo graphics framework and demo interfaces for the Oculus Rift dev. kit.