Svein-Gunnar Johansen's Blog
I have been a programmer and project manager since the late 90s, but am currently doing a PhD on diabetes monitoring and follow-up through gaming, bridging the fields of health informatics and serious games.
I am also an intermittent video-game columnist for Norwegian gaming site: www.PressFire.no
And I run a personal gaming blog called: Games are Awesomez, which is also the name of my Steam curator profile.
Valve's decision to sell productivity apps on Steam, presents an unexpected opportunity for creating buzz about indie-games.
On psycho-graphic profiling and the longevity of Diablo III.
Svein-Gunnar Johansen's Comments
[Blog - 09/23/2014 - 09:49]
It also seems that whilst ...
It also seems that whilst you can see your own curator-profile on a game s store page when you recommend it, nobody else can. At least not until you reach a rather high number of followers. r n r nThe lowest number of followers I have seen so far for ...
[Blog - 08/13/2014 - 05:29]
Good observations. r n r ...
Good observations. r n r nAnother thing, which I think is important to take into account with regards to jumping mechanics, is deciding whether you should even have it in your game at all. r n r nFor an exploration type game, this is often a no brainer, but there ...
[News - 07/31/2013 - 05:21]
[Blog - 05/01/2013 - 09:15]
Tile-based level design principles evolved ...
Tile-based level design principles evolved to the next level. Good stuff : I especially liked these parts: r n r n- Self-imposed restrictions and Piet Mondrian. I knew of the principle, but its nice to have historical context for it as well. r n r n- Functional-but-ugly and instantiation by ...
[Blog - 04/23/2013 - 08:35]
I think the pursuit of ...
I think the pursuit of realism, while interresting, is a potential dead end in game design. My full reasoning which is somewhat lengthy : r n r nhttp://www.awesomez.net/2013/04/realism-in-gaming-counterpoint.html
[Blog - 02/06/2013 - 05:59]
Very interesting and thorough article ...
Very interesting and thorough article : I wanted to do something similar for my master thesis many years ago, but I ended up going in another direction. r n r nI am currently doing a blog on classic games, and would be interested in your feedback on the matter. Here ...