Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 20, 2014
arrowPress Releases
October 20, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Svein-Gunnar Johansen's Blog

 

I have been a programmer and project manager since the late 90s, but am currently doing a PhD on diabetes monitoring and follow-up through gaming, bridging the fields of health informatics and serious games.

I am also an intermittent video-game columnist for Norwegian gaming site: www.PressFire.no

And I run a personal gaming blog called: Games are Awesomezwhich is also the name of my Steam curator profile.

 

Member Blogs

Posted by Svein-Gunnar Johansen on Wed, 03 Oct 2012 11:16:00 EDT in Business/Marketing, Console/PC
Valve's decision to sell productivity apps on Steam, presents an unexpected opportunity for creating buzz about indie-games.


Posted by Svein-Gunnar Johansen on Sun, 02 Sep 2012 11:08:00 EDT in Design, Console/PC
On psycho-graphic profiling and the longevity of Diablo III.



Svein-Gunnar Johansen's Comments

Comment In: [Blog - 09/23/2014 - 09:49]

It also seems that whilst ...

It also seems that whilst you can see your own curator-profile on a game s store page when you recommend it, nobody else can. At least not until you reach a rather high number of followers. r n r nThe lowest number of followers I have seen so far for ...

Comment In: [Blog - 08/13/2014 - 05:29]

Good observations. r n r ...

Good observations. r n r nAnother thing, which I think is important to take into account with regards to jumping mechanics, is deciding whether you should even have it in your game at all. r n r nFor an exploration type game, this is often a no brainer, but there ...

Comment In: [News - 07/31/2013 - 05:21]

Good news. Now, if only ...

Good news. Now, if only Nintendo would also adopt a cross platform development policy.

Comment In: [Blog - 05/01/2013 - 09:15]

Tile-based level design principles evolved ...

Tile-based level design principles evolved to the next level. Good stuff : I especially liked these parts: r n r n- Self-imposed restrictions and Piet Mondrian. I knew of the principle, but its nice to have historical context for it as well. r n r n- Functional-but-ugly and instantiation by ...

Comment In: [Blog - 04/23/2013 - 08:35]

I think the pursuit of ...

I think the pursuit of realism, while interresting, is a potential dead end in game design. My full reasoning which is somewhat lengthy : r n r nhttp://www.awesomez.net/2013/04/realism-in-gaming-counterpoint.html

Comment In: [Blog - 02/06/2013 - 05:59]

Very interesting and thorough article ...

Very interesting and thorough article : I wanted to do something similar for my master thesis many years ago, but I ended up going in another direction. r n r nI am currently doing a blog on classic games, and would be interested in your feedback on the matter. Here ...