Svein-Gunnar Johansen's Blog
I have been a programmer since the 90s, but am currently doing a PhD on diabetes monitoring through serious games.
I am an intermittent video-game columnist for Dagbladet, a Norwegian newspaper and their affiliated gaming site: www.PressFire.no
I run a personal gaming blog: AWESOMEZ.NET, and I have a Steam curator profile where I recommend Awesome Japanese games from Japan.
Valve's decision to sell productivity apps on Steam, presents an unexpected opportunity for creating buzz about indie-games.
On psycho-graphic profiling and the longevity of Diablo III.
Svein-Gunnar Johansen's Comments
[Blog - 11/21/2014 - 02:24]
I discovered early on that ...
I discovered early on that WOW wasn 't for me, which surprised me. I guess it might have been a case of finally getting what I wanted a well produced RPG with infinite length, populated by other players , only to discover that I actually wanted something else. r n ...
[News - 11/11/2014 - 03:54]
This post will be referenced ...
This post will be referenced the next time I am asked why I still bother taking care of a number of ageing CRT displays for gaming.
[Blog - 10/16/2014 - 07:33]
Your point about Generations mirrors ...
Your point about Generations mirrors some thoughts I have been nurturing in the back of my mind as well. It currently looks like Gen X is currently on the forefront of not just games but also movies. Obviously this probably has something to do with the fact that these were ...
[Blog - 10/17/2014 - 12:17]
[Blog - 09/23/2014 - 09:49]
It also seems that whilst ...
It also seems that whilst you can see your own curator-profile on a game s store page when you recommend it, nobody else can. At least not until you reach a rather high number of followers. r n r nThe lowest number of followers I have seen so far for ...
[Blog - 08/13/2014 - 05:29]
Good observations. r n r ...
Good observations. r n r nAnother thing, which I think is important to take into account with regards to jumping mechanics, is deciding whether you should even have it in your game at all. r n r nFor an exploration type game, this is often a no brainer, but there ...