Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 21, 2014
arrowPress Releases
December 21, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

TC Weidner's Comments

Comment In: [News - 10/17/2014 - 04:57]

I wish them the best ...

I wish them the best of luck. Its curious , they stated r n r n In hindsight it really seems like a no-brainer and we were more than happy to put more characters into the game from all those history books we were reading, he continues. It 's really ...

Comment In: [Blog - 10/07/2014 - 06:32]

Nice, but perhaps he should ...

Nice, but perhaps he should simply set up a pay pal account or something and simply ask people to pay what they want for it. If it 's really a nice game, people will appreciated the fact that it was free, and they may well be willing to pay/donate a ...

Comment In: [Blog - 10/01/2014 - 01:45]

Nice article. Poor dialogue is ...

Nice article. Poor dialogue is a real turn off for me in games, and I see it more often than not. r n r nI just wish writers/designers would keep the dialogue simple, natural, and realistic. All too often they attempt to squeeze plot and game/background details into the conversations ...

Comment In: [Blog - 09/30/2014 - 01:46]

Nice article, one thing I ...

Nice article, one thing I would suggest for anyone thinking of striking out on their own is this. Dip your toes in the water first. There are 168 hours in a week, if you are giving your current employer 50 or so of them, you still have lots of hours ...

Comment In: [Blog - 09/19/2014 - 01:27]

I agree. Linear story telling ...

I agree. Linear story telling via a game is little more than just having users jump through hoops in order to uncover the story. For myself games such as this which is a great deal of them are of little interest to me. r n r nI would love to ...

Comment In: [News - 09/22/2014 - 03:47]

Completely disagree. A phone screen ...

Completely disagree. A phone screen is inherently anti social because the screen requires you to look at it, Good human communication requires eye contact also. You cant look at two places at once. r n r nOnce again, I suspect you may not have kids, because anyone with young adults ...

Comment In: [News - 09/20/2014 - 01:35]

It 's also much lighter ...

It 's also much lighter than earlier prototypes. right there in paragraph 2.

Comment In: [Blog - 09/16/2014 - 02:48]

Here 's what I dont ...

Here 's what I dont get. Mobile gaming has ONE thing going for it, its mobile. Other than that its pretty much weaker in every single other gaming department. Less power, less screen size, less speed, less memory, less less less, and thats fine after all thats the trade off ...

Comment In: [News - 09/15/2014 - 02:20]

It sad that games are ...

It sad that games are becoming like some small print con, where you just have to be on the look out for the catch. Its becoming all about revenue extraction, and less and less about just a fair price for a fun game.

Comment In: [Blog - 09/11/2014 - 07:48]

Great article, I have found ...

Great article, I have found this to be very true. It 's like being a magician watching another magician, its hard to just enjoy the trick. r n r nDon 't try to find employment at the sausage factory if you like eating sausages, it will never be the same.

[Previous] | [Next]