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Blogs

Taekwan Kim's Blog   Expert Blogs

Expert Blogs

Accepting the Inherent Value of Games
Posted by Taekwan Kim on Sat, 21 Nov 2009 12:54:00 EST in
We need to emerge from the shadow of our unsubstantiated fear that games are “just games”—that they are trivial, meaningless pursuits when there are better things to do with our time.
Read More... | 0 Comments

Dragon Age: Gazing into the Abyss
Posted by Taekwan Kim on Mon, 16 Nov 2009 08:23:00 EST in Game Design
A study of the engagement with the shadow and the dialectic between game and play in Dragon Age: Origins
Read More... | 2 Comments

Comparative Ludology: A Case Study Using The Sims and Total War  Featured Blogs
Posted by Taekwan Kim on Thu, 05 Nov 2009 11:01:00 EST in Game Design
A look at the shared game mechanics between The Sims and the Total War series of games
Read More... | 1 Comments

Understanding Gameplay
Posted by Taekwan Kim on Thu, 22 Oct 2009 02:16:00 EDT in Game Design
In which the concept of interaction is discussed, an attempt to understand gameplay through Jungian psychology is made, and a functional purpose of games is proposed.
Read More... | 2 Comments

What Can the Socratic Method Tell Us About Gameplay?  Featured Blogs
Posted by Taekwan Kim on Thu, 15 Oct 2009 01:23:00 EDT in Game Design
Maybe the "future of game narrative" is actually in the past--in the Socratic dialogues, that is.
Read More... | 4 Comments

Why Metrics Matter for Team Play and Player Satisfaction  Featured Blogs
Posted by Taekwan Kim on Tue, 06 Oct 2009 08:27:00 EDT in Game Design
A look at Left 4 Dead and how scoring methods affect player satisfaction.
Read More... | 6 Comments

[More Taekwan Kim Blogs]   

Taekwan Kim's Comments

Comment In: Dragon Age: Gazing into the Abyss [Blog - 11/16/2009 - 08:23]

Mr. Storm, I very much ...

Mr. Storm, I very much appreciate your comments they are quite encouraging. And you are absolutely correct when you state that the term identity conjures up more ethereal ideas--that is actually the exact problem in working from a Jungian theoretical framework. I use the term identity because of its context ...

Comment In: Understanding Gameplay [Blog - 10/22/2009 - 02:16]

My apologies for the considerably ...

My apologies for the considerably delayed response. Thank you for reading through the post, it was rather too verbose I must admit. Also, that's a very interesting definition of flow--quite objectively accurate I must say. Thank you for pointing me towards it, I will surely look up his work. The ...

Comment In: What Can the Socratic Method Tell Us About Gameplay? [Blog - 10/15/2009 - 01:23]

Mr. Nemitz: For the sake ...

Mr. Nemitz: For the sake of my argument, I would have proposed that perhaps the two types of fun you discuss are actually describing two different aspects of your personality that you are expressing through games--but Mr. Stelluti's comment made me think twice, and this proposal may very well be ...

Comment In: Why Metrics Matter for Team Play and Player Satisfaction [Blog - 10/06/2009 - 08:27]

That's an interesting take Mr. ...

That's an interesting take Mr. Parsons--I wonder what your opinions are on Guild Wars in particular, random or team arenas , if you have had the chance to play that game. Guild Wars random arenas is also a four player team set up, with a pretty large, though maybe not ...

Comment In: Aggressive Games and Aggressive Behavior [Blog - 09/30/2009 - 10:09]

Thank you for the comment ...

Thank you for the comment and my apologizes for a delayed response . I know exactly what you mean, as I'm sure many gamers do. There's actually been studies indicating that the brain activity observed in the deep meditation undergone by Buddhist monks is actually the same as that experienced ...