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February 10, 2012
 
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February 10, 2012
 
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Blogs

Taekwan Kim's Blog   Expert Blogs

www.taekwankim.com

Expert Blogs

Sort of Retrospective: Dungeon Siege 3 vs Witcher 2  Featured Blogs
Posted by Taekwan Kim on Thu, 22 Dec 2011 11:34:00 EST in Game Design
In which crazy talk commences
Read More... | 7 Comments

Breaking Skyrim  Featured Blogs
Posted by Taekwan Kim on Mon, 21 Nov 2011 03:29:00 EST in
For fun and profit!
Read More... | 8 Comments

Re-Examining the Magic Circle  Featured Blogs
Posted by Taekwan Kim on Wed, 19 Oct 2011 01:13:00 EDT in
On the reality of play
Read More... | 2 Comments

APB and the Reisberger Paradox  Featured Blogs
Posted by Taekwan Kim on Thu, 08 Sep 2011 09:35:00 EDT in
Competitive advantage in F2P PvP MMO TPS APB: Reloaded
Read More... | 0 Comments

Deus Ex: Non-Revolution?  Featured Blogs
Posted by Taekwan Kim on Fri, 02 Sep 2011 07:31:00 EDT in Game Design
An entirely unfair polemic and hypercritical breakdown of Deus Ex: Human Revolution
Read More... | 27 Comments

The Psychological Considerations Of Diablo 3’s Real Money Auctions  Featured Blogs
Posted by Taekwan Kim on Mon, 01 Aug 2011 03:17:00 EDT in
Diablo 3 will feature real money auctions. What does this mean for, or say about, the player experience in loot-centric games?
Read More... | 35 Comments

[More Taekwan Kim Blogs]   

Taekwan Kim's Comments

Comment In: Sort of Retrospective: Dungeon Siege 3 vs Witcher 2 [Blog - 12/22/2011 - 11:34]

Mr. Del Castillo, thank you ...

Mr. Del Castillo, thank you for taking the time to reply. And yes, the comparison was rather arbitrary, wasn't it Question: the gameplay was in another league or the narration was I would say that I actually enjoyed what Obsidian did with the lore, but the narrative was generic enough ...

Comment In: Where Skyrim Massively Failed [Blog - 12/08/2011 - 12:00]

Beyond the draw bow/weapon/spell failing ...

Beyond the draw bow/weapon/spell failing to consistently catch and other sundry weapon switching annoyances , I wonder if the problem isn't mainly because the AI pathfinding in this game is so unpredictable and/or bonkers. It's hard to be precise when you don't know where to aim for, and it doesn't ...

Comment In: Breaking Skyrim [Blog - 11/21/2011 - 03:29]

Thank you very much Mr. ...

Thank you very much Mr. Brown, I really appreciate that. You've made my day There was an article Ms. Leigh Alexander recently had in Edge about how game critics perhaps lose sight of what makes a game fun by dwelling too much on theory and self-seriousness, but I think game ...

Comment In: Denouncements- A Concept of the "Anti-Achievement" [Blog - 10/30/2011 - 10:04]

Yeah, that's true. It's just ...

Yeah, that's true. It's just a lot of cases that rate per round performance with badges and such aren't really permanent/socially broadcast like achievements are. And there aren't many cases where multiple accomplishments of the same achievement are recognized, like prestige in CoD. Not that I don't like the idea ...

Comment In: The Abstraction Of Skill In Game Design [Feature - 10/20/2011 - 04:20]

Oh yes, I suppose there ...

Oh yes, I suppose there is that. Although the counterpart to that perspective would be: a high level character can still lose to a low level boss if the player has poor skill. Also, even in a player skill spectrum game, the player can still be outgunned, for instance--not have ...

Comment In: Contrivance and Extortion: In-App Purchases & Microtransactions [Blog - 10/18/2011 - 01:10]

I want to say that ...

I want to say that I basically agree with a lot of what Mr. Saltsman has said, especially from a design perspective, but I would like to pursue a more critical discussion about the ethical difficulties of demanding resources external to the magic circle or here noted as the sacred ...

[More Taekwan Kim Comments]   

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