Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 22, 2014
arrowPress Releases
October 22, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Terry Matthes's Comments

Comment In: [News - 08/29/2014 - 05:59]

Have private citizens complained or ...

Have private citizens complained or is this just another attempt by their government to drive one more nail in Australia 's gamer culture

Comment In: [News - 08/26/2014 - 05:15]

I don 't think Christian ...

I don 't think Christian Nutt is dishonest or uninformed. You took issue with a single sentence in a short article because you are obviously hyper aware of the issues between Israel and Palestine. Your post is even informative, but the polarized tone in the last sentence is unwarranted. This ...

Comment In: [News - 08/22/2014 - 04:07]

Kill it with fire I ...

Kill it with fire I 'm beside myself this wasn 't done years ago.

Comment In: [News - 08/22/2014 - 01:33]

I believe Fez was developed ...

I believe Fez was developed located here in Montreal.

Comment In: [News - 07/23/2014 - 02:57]

If you look at Ubisoft ...

If you look at Ubisoft as a company I don 't think they have a problem with passion projects given games like Child of Light exist.

Comment In: [News - 07/15/2014 - 07:37]

Nail on the head. ...

Nail on the head.

Comment In: [Blog - 07/14/2014 - 11:27]

I really like that you ...

I really like that you 've pointed this technique out. I 'm always surprised by how underused it is in video games. It 's such an easy technique that can really speed up asset production. r n r nI think this technique is really really useful for background art on ...

Comment In: [Blog - 07/12/2014 - 06:06]

Your art is killing your ...

Your art is killing your game 's first impression. It 's the level of a junior high student and it makes me and the others around me feel the rest of the game will be the same level. Very few people are going to download and play your game to ...

Comment In: [News - 07/10/2014 - 04:04]

@Benjamin McCallister r n r ...

@Benjamin McCallister r n r nIf you can find a producer to spend that much on a game and have it designed for a niche market then I will eat this post. r n r nIt 's all a balance. You can 't be a huge company the supports thousands ...

Comment In: [Blog - 07/05/2014 - 08:11]

This is a really awful ...

This is a really awful of you to say. It seems to come out of the very teenage attitude you claim Ryan is exhibiting. It 's sad to see a post like this on Gamasutra.

[Previous] | [Next]