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Tom Battey's Blog

 

Tom Battey is an author, narrative designer and someone who occasionally writes about videogames. His works of fiction, ranging from science fiction thrillers to psychological fantasy, as well as his various blogging ventures can be found at tombattey.com. He also tweets on Twitter and...uh...faces on Facebook.

His latest novel, the sky pirate adventure Into Uncharted Skies, is now available on the Amazon Kindle Store. Read the first three chapters here.

 

Member Blogs

Posted by Tom Battey on Wed, 21 Jan 2015 12:33:00 EST in Design, Console/PC, Indie
The numbers must always go up. Almost all our games are based around accumulation; I take four examples from my current playlist and look at what the numbers say about those games, and what they say about us as players.


Posted by Tom Battey on Mon, 01 Dec 2014 01:17:00 EST in Design, Console/PC
It's important as an artist, writer or designer that you consider the strengths and weakness of your medium when creating a relatable human experience.


Posted by Tom Battey on Tue, 11 Nov 2014 01:42:00 EST in Design, Console/PC
Games can create a strong emotional reaction that affects how we remember things as children, and affects our approach to game design when we grow up. What will future games designed by the children of today look like?


Posted by Tom Battey on Mon, 13 Oct 2014 02:11:00 EDT in Design
I often encounter people who say that story has no place in games, and I think this has more to do with a misunderstanding of what story in games actually is than a true rejection of story itself.


Posted by Tom Battey on Tue, 23 Sep 2014 11:24:00 EDT in Design, Art
As debate continues to boil about the value of diversity in games, it's worth talking about the difference between criticism and censorship, and what that means for artists and designers.


Posted by Tom Battey on Mon, 01 Sep 2014 10:41:00 EDT in Business/Marketing, Console/PC
As Sony and Microsoft continue to stretch the meaning of the word 'exclusive', I ponder how all these 'exclusives' actually benefit us as consumers.



Tom Battey's Comments

Comment In: [Blog - 01/21/2015 - 12:33]

Oh I 'm with you ...

Oh I 'm with you here - I just this morning beat the final boss in P4G and it IS actually going to be the final boss this time, RIGHT Atlus and am about to watch the ending and epilogue, I think and I must say it 's a wonderful ...

Comment In: [Blog - 12/01/2014 - 01:17]

This gets really close to ...

This gets really close to something I am researching at the moment - how to deliver a compelling narrative while still allowing player agency in a way that plays to the strengths of an interactive medium. r n r nIt 's certainly possible, because you mention tabletop gaming where one ...

Comment In: [Blog - 12/01/2014 - 01:17]

This is great - I, ...

This is great - I, too, have found memories of growing up with Pokemon. There 's something about those games that is inherent to childhood, that sense of adventure that defines what it means to be a child, and it 's that feeling that keeps me playing the games today.

Comment In: [Blog - 11/11/2014 - 01:42]

Thanks Bethany - I kind ...

Thanks Bethany - I kind of wish I 'd had a sibling growing up that I could have played games with. My younger sister was never really interested - she 'd watch me play, but rarely join in. r n r nMy early years of gaming were relatively solitary, but ...

Comment In: [Blog - 09/23/2014 - 11:24]

This is pretty much the ...

This is pretty much the point I 'm trying to make. Criticism is not the same thing as calling for change...which means people have a right to be critical about the art in Dragon 's Crown. I don 't think anyone is trying to argue that Dragon 's Crown shouldn ...

Comment In: [Blog - 07/28/2014 - 03:03]

Absolutely. I 'm in no ...

Absolutely. I 'm in no way arguing against the use of emulation in schools, I think it 's a great idea. The practicalities of it are a bit more complicated due to lots of legal red tape, but the sooner we figure out a way to do it without educators ...