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Travis Jones's Blog


Travis is the founder and principal developer of Box House Games.  His past experience includes working on the Rock Band series as well as a couple of FPS games.  He enjoys getting out to do some hiking and kayaking on occassion, but video games are always his biggest passion.


Member Blogs

Posted by Travis Jones on Tue, 15 Apr 2014 07:51:00 EDT in Programming, Production, Console/PC, Indie
After it was announced that Unity would support PSM Vita games, I decided to try deploying my current project to my Vita. These are the steps I followed and some useful information about the process.

Travis Jones's Comments

Comment In: [Blog - 10/05/2015 - 01:38]

Hold up... Shovel Knight 's ...

Hold up... Shovel Knight 's Lars Doucet Since when does Lars work for Yacht Club

Comment In: [Blog - 07/17/2015 - 02:08]

Thank you for being bold ...

Thank you for being bold enough to go back and improve upon your earlier work. I feel like most developers wouldn 't bother. I 've been a fan of tinyBuild since No Time To Explain came out of Greenlight, so I 'm happy at the success you 've amassed since ...

Comment In: [News - 07/12/2015 - 08:32]

Nintendo Direct will never be ...

Nintendo Direct will never be the same. RIP Iwata-san. You will be missed.

Comment In: [Blog - 06/25/2014 - 03:24]

On the contrary, it sounds ...

On the contrary, it sounds like you 're much closer to the NES hardware limitations than I had assumed. You must have worked incredibly hard to get that balance between staying close to the 8-bit roots but also allowing some modern design to shine through. Congratulations on making an absolutely ...

Comment In: [Blog - 04/15/2014 - 07:51]

If you release as a ...

If you release as a PlayStation Mobile Developer, yes, it should be free. r n r nThis is different from regular native Vita development, however. For one, you don 't get a dev kit you use a regular, commercial Vita for your testing. You also have to use either the ...

Comment In: [Blog - 04/03/2014 - 01:19]

Neat post. The debugging symbol ...

Neat post. The debugging symbol magic is certainly new to me. Looking forward to further posts on this topic in the future.