Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 31, 2014
arrowPress Releases
October 31, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Travis Turner's Blog

 

Hi there! My name is Travis and I'm a student at the University of Utah's Masters Games Studio.  I focus on production and user experience here.

Follow me on Twitter @tarvusthegreat or feel free to check out my blog at www.traviset.com  I'd love to learn more perspectives on game development.

 

Member Blogs

Posted by Travis Turner on Tue, 29 Apr 2014 06:07:00 EDT in Business/Marketing, Console/PC
An examination of strong community management principles through a case study of the work-in-progress title "Mighty No.9" by Comcept USA.



Travis Turner's Comments

Comment In: [Blog - 04/29/2014 - 06:07]

That 's a really good ...

That 's a really good point that I definitely overlooked. Maybe WOW was a bad example, since it 's such an established and popular IP. When we 're just starting out we can 't necessarily count on that. r n r nThanks for your input