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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
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November 22, 2009
 
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Blogs

Trent Polack's Blog   Expert Blogs

I like and make video games. I currently work as a game designer at LightBox Interactive. In the past I have worked as a developer on Galactic Civilizations 2: Twilight of the Arnor, The Political Machine 2008, Demigod, and Elemental: War of Magic. I also frequently enjoy independent game development and design and am currently using Unity for game prototypes and web games. In the past, I've been known to author or coauthor a programming book or three. Everything I post here, and more, can be found on my personal site: http://www.polycat.net/

Expert Blogs

Gaming Generation Y  Featured Blogs
Posted by Trent Polack on Sun, 04 Oct 2009 03:15:00 EDT in Game Design
Taking a look at generational thought to analyze what the traits of Generation Y mean for game design as we go forward into an increasingly Y-filled industry (and culture).
Read More... | 14 Comments

Game Design Logophilia  Featured Blogs
Posted by Trent Polack on Thu, 10 Sep 2009 11:14:00 EDT in Game Design
A column about the desire (and opposition) for game designers to focus on establishing a proper vocabulary for game design.
Read More... | 23 Comments

Lie to Them  Featured Blogs
Posted by Trent Polack on Tue, 28 Jul 2009 10:25:00 EDT in Game Design
A discussion of the possibility of applying the concept of the "unreliable narrator" and distorted concepts of reality to game design.
Read More... | 14 Comments

Epic Scale  Featured Blogs
Posted by Trent Polack on Thu, 16 Jul 2009 11:38:00 EDT in Game Design
A look at how The Darkness manages to make a more meaningful gameplay experience by using the intimate focus of its core storyline to infuse the small central characters to give the player a relate-able context for actions throughout the game.
Read More... | 7 Comments

Revisiting Halo 3  Featured Blogs
Posted by Trent Polack on Wed, 08 Jul 2009 11:16:00 EDT in Game Design
An analysis of the little talked-about Halo 3 (in the critical/design circle) and what it does so right and how missteps at the worst times.
Read More... | 5 Comments

Challenge in Games: Everyone Hates Nathan
Posted by Trent Polack on Mon, 13 Apr 2009 02:00:00 EDT in Game Design
A discussion which attempts to strike a formal difference between challenge in games and the misapplication of challenge (frustration) through Insomniac's Resistance 2.
Read More... | 8 Comments

[More Trent Polack Blogs]   

Trent Polack's Comments

Comment In: Opinion: Create a Real PSA Against Online Hate Speech [Blog - 11/04/2009 - 04:00]

As for Matthew Sheppard he ...

As for Matthew Sheppard he wasn't a victim of a hate crime, but crimes committed against millions of indiviuals everyday. Thats right, EVERY CRIME is a hate crime.. Do you have any idea what you're talking about at all What happened to Matthew Shepard is the definition of a hate ...

Comment In: Activision Campaigns For Public Awareness On Ratings [News - 11/04/2009 - 06:21]

It's no different than the ...

It's no different than the spectrum of content that makes for an R-rated movie.

Comment In: Infinity Ward Pulls Modern Warfare 2 Video Amid Criticism [News - 11/02/2009 - 07:29]

I couldn't think of anything ...

I couldn't think of anything nice to say, so like Mommy always said, just resort to cheap tangential attacks. That all said, Andre's comment was absurd. He doesn't get offended fantastic There are people that would get offended and it's ludicrous to suggest that those people are in the wrong ...

Comment In: Infinity Ward - You're Doing It Wrong [Blog - 10/21/2009 - 08:03]

I'm giving Infinity-Ward the benefit ...

I'm giving Infinity-Ward the benefit of the doubt. They're not some one-off developer working on a multiplatform title they're originally a pretty great PC developer that has made a transition to consoles over the years. I don't think they'd put work into a system that would totally screw over PC ...

Comment In: Why We Need A New Road Rash [Blog - 10/16/2009 - 02:58]

GTA4: The Lost and Damned ...

GTA4: The Lost and Damned had a game mode that works kind of like Road Rash. It was rad.

Comment In: Is Halo: ODST's Design Mean Spirited? [Blog - 10/16/2009 - 01:12]

While I disagree with your ...

While I disagree with your points on a fundamental basis, my issue with this piece is that you don't seem to actually put any thought into the analysis of the game. This reads more like a forum post about a game you're not good at than a thoughtful design critique ...

[More Trent Polack Comments]