Tyler Yohe's Blog
My claims to fame:
- Co-founder and CEO of Broken Crown Games, small indie dev studio
- Creator and Lead Writer of the Broken Crown series
- Executive Producer for Broken Crown: Escaping Titan (in production)
- Subpar programmer, messing up stuff where I can for my team
- Subpar artist, inserting stick figures where necessary
With degrees in Nanotechnology, Biology, and a Master's in Biomedical Engineering - game development wasn't exactly my first career path. Never the less, since mid-2011 I've found myself answering the question: "What do you do for a living?" with the response "I'm develop games."
The rants of CEO, Tyler Yohe, on the founding and start-up of his development studio, Broken Crown Games.
Tips to conquering your fears of social media for good of your company.
Tyler Yohe's Comments
[Blog - 08/05/2013 - 10:32]
Wow - great article Lee. ...
Wow - great article Lee. I couldn 't agree more that this is often one of the major reasons for so many 'un-innovative ' designs. I think the original idea was original, but the ability to communicate all the original ideas results in comparisons. r n r nAs a project ...
[Blog - 02/21/2013 - 12:00]
Nice post Sean, thanks for ...
Nice post Sean, thanks for sharing the numbers. r n r nLooking forward to meeting up at GDC and chatting a bit about it in more detail
[Blog - 01/07/2013 - 07:52]
Everything starts out at the ...
Everything starts out at the very most basic level and builds up from there. r n r nLove this comment Tommy. r n r nI live in an area where noone is involved in game development, so when I told my friends I was making a game it was a ...
[Blog - 12/10/2012 - 05:45]
Haha, fun read though I ...
Haha, fun read though I 'm not sure how useful it will be for many on here . r n r nI have played soccer my entire life, and actually coached for years, including coaching two years of college ball. r n r nI 've since left coaching at least ...
[Blog - 12/03/2012 - 04:04]
Couldn 't agree more. r ...
Couldn 't agree more. r n r nIn my development plan I actually left an empty 6mo. 'oh sh t ' block, so the time line can be shifted as bugs come up, features bloat, etc. Also built in an entire year for testing extremely inflated considering a likely small ...
[Blog - 11/26/2012 - 06:02]
Steve, greatly appreciate the sales ...
Steve, greatly appreciate the sales review 3 years later, and even with the 'transparent, community friendly ' games coming out from Kickstarter, finding sales data for business model projections is hard to come by. r n r nSeems like you hit a home-run on your first game congrats BTW , ...