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November 22, 2009
 
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Blogs

Tynan Sylvester's Blog   Expert Blogs

I’m Tynan Sylvester, game design dude extraordinaire. I'm a game designer at 2K Boston, the developer of BioShock. My main site is at tynansylvester.com.

Expert Blogs

A New Word for Game
Posted by Tynan Sylvester on Tue, 21 Apr 2009 12:38:00 EDT in Game Design
I don’t like lugging around the cultural legacy of Space Invaders whenever I try to explain to laypeople exactly what I’ve chosen to spend my life creating.
Read More... | 46 Comments

Mutual Storytellers  Featured Blogs
Posted by Tynan Sylvester on Mon, 23 Feb 2009 08:09:00 EST in Game Design
The best thing about the old tabletop role-playing games is the Game Master concept. wonder if we can make this work in games?
Read More... | 5 Comments

   

Tynan Sylvester's Comments

Comment In: Would Steam Points Work? [Blog - 11/10/2009 - 10:22]

I hope not. As Mr. ...

I hope not. As Mr. Whitfield noted, points are basically a cheesy way of making sure people always have a few unspent dollars that they've given you. Using a trust company for purchasing points. Valve isn't going bust any time soon - Or you could just use U.S. Dollars. The ...

Comment In: Rocksteady's Hill: Batman's Success Down To Not 'Overstretching' On Game Features [News - 10/19/2009 - 06:45]

Reminds me of a lot ...

Reminds me of a lot of Valve games. Relatively small feature sets, but there is no fat.

Comment In: A View Toward a Game Developers Guild [Feature - 09/30/2009 - 04:00]

This comment is addressed to ...

This comment is addressed to Kevin Kissell. I have done the exact same thing you are doing. So did my buddy Leo, as he mentioned. I spent years on it. I have written design docs for mods made with several people, indie projects I made myself, and for parts of ...

Comment In: Improving Readability: Empathy [Blog - 04/27/2009 - 09:00]

I'm surprised you didn't mention ...

I'm surprised you didn't mention naive playtesters. In my opinion, they're the only way to really expose all your readability problems. You can try not to do anything too crazy in the design process, but you'll always miss things. As you said, your perspective is irrevocably different from first-time players. ...

Comment In: The Fall Of Math [Blog - 04/23/2009 - 06:24]

Allow me to bloviate a ...

Allow me to bloviate a bit. Even, perhaps, get a little philosophical. This is something I've been considering recently. I think you're touching on something deeper than the overuse of math in games. The real issue you've highlighted is the difference between our mental models of the universe and the ...

Comment In: A New Word for Game [Blog - 04/21/2009 - 12:38]

Christopher Wragg: when you try ...

Christopher Wragg: when you try to dress up the name so it appears more serious and legitimate all you become is pretentious. Totally true, which is why I'm not trying to coin a new word. It would feel forced and fail epically, so I've chosen to simply bitch about it ...

[More Tynan Sylvester Comments]