Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Winifred Phillips's Comments

Comment In: [Blog - 03/01/2016 - 03:54]

Hi Tielman Great comment Looks ...

Hi Tielman Great comment Looks like playing older games with A3D can be a tough challenge, particularly when trying to find an audio card that will support A3D. This Russian site claims to provide a software solution that makes sound cards compatible with A3D not sure if it works . ...

Comment In: [Blog - 02/22/2016 - 07:48]

Wow, interesting story I haven ...

Wow, interesting story I haven 't read about anyone investigating vibrating chairs as a VIMS remedy, but it sounds like a great avenue for exploration. Also, since seating position does seem to be an issue sometimes in VR gameplay does the player need to turn his/her torso or swivel around ...

Comment In: [Blog - 02/09/2016 - 01:52]

It 's good to see ...

It 's good to see that Recording Academy VP Bill Freimuth has suggested the possibility of a video game music category for the Grammys in the future. The Grammys are one of the most visible awards programs in the entertainment industry, and I think that a video game music category ...

Comment In: [Blog - 11/24/2015 - 06:26]

Sharon, thanks so much So ...

Sharon, thanks so much So glad you liked the video By the way, I enjoyed your postmortem blog for King 's Ascent. Such an interesting and detailed recounting of your development process, and your observations are really insightful and practical

Comment In: [Blog - 09/29/2015 - 02:22]

Thanks, Rhyan Really appreciate that ...

Thanks, Rhyan Really appreciate that :D

Comment In: [Blog - 10/13/2015 - 01:29]

Great questions, Steven It 's ...

Great questions, Steven It 's cool that you 're thinking about an interactive system for your game 's music It 's great to familiarize yourself with how an interactive system like this works I go into more detail in my book, A Composer 's Guide to Game Music . It ...

Comment In: [Blog - 10/06/2015 - 01:45]

Thanks, Phil ...

Thanks, Phil

Comment In: [Blog - 08/04/2015 - 05:37]

I see what you 're ...

I see what you 're saying, Shadi, and you have a point. I think it 's all about user experience, and it seems to me that we 're all heading into some pretty unknown territory when it comes to user experience in VR. Resources like Francis Rumsey 's presentation at ...

Comment In: [Blog - 07/24/2015 - 06:24]

Thanks, everyone Dale: The Universal ...

Thanks, everyone Dale: The Universal Sense sounds like a fascinating book Brian and Theresa: very good points Mack Enns ' original thesis in his paper is really intriguing, whether we believe it 's true or not. His idea of Aleatoricism in game music and the participation of the player in ...

Comment In: [Blog - 06/24/2015 - 06:18]

Sennheiser is outstanding. I have ...

Sennheiser is outstanding. I have a pair of Sennheiser HD 650s. They 're awesome.

[Previous] | [Next]