If you're reading this, you presumably want to know more about me.
I've worked on a few 2D games over the years, and I'm extremely passionate about game design and narrative-focused games. At the moment, I'm working on a first-person puzzle adventure game called Facade: http://facade.so .
What are some common mistakes developers make when contacting Youtubers?
What do YouTubers have in common with devs? Why is your game doomed to get little to no coverage?
The first in a series of posts about getting Youtube coverage for your games.
Is game monetization really that complex? Do these five categories really cover every approach ever?
Creating high-quality game content is expensive.
Why not ensure that new content won't simply be played once, then tossed aside, by adding content with high replay value and potential for easy re-use?
[News - 08/11/2014 - 07:15]
[News - 07/31/2014 - 02:33]
Cool story, guys. I should ...
Cool story, guys. I should have framed my similar approach as news, several months ago. Hmm, maybe I 'll put out a press release, since it 's timely and I think I 'm doing it better, or at least, differently .
[News - 07/11/2014 - 01:35]
[Blog - 06/26/2014 - 06:36]
Additionally, TotalBiscuit is a reviewer. ...
Additionally, TotalBiscuit is a reviewer. The fact that you paid for coverage from a REVIEWER sure, he 'd already reviewed your game, prior to payment is disgusting. No, absolutely no chance of bias from him.
[Blog - 04/17/2013 - 04:01]
@Jools Watsham From experience, Linux-compatible ...
@Jools Watsham From experience, Linux-compatible Greenlight games that are, quite frankly, barely mediocre, are significantly more likely to be approved by Valve than non-Linux games. r nAs well, the Humble Bundle team will NOT reach out to you, you 'll need to contact them.
[News - 03/22/2013 - 09:28]