Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Expert RSS


A lot of people don't realize how much you can do with an expo pass. I'm a big advocate for them, so here's a big explainer!

Posted by Joel Burgess on 02/24/17 02:15:00 am in Design, Production, Console/PC, Indie
Get a sneak preview of the 2017 Level Design workshop, hosted by GDC on Feb 28. The speakers will introduce their topics, as well as roundtable some questions submitted by the LD community.

Posted by Kris Graft on 02/23/17 08:03:00 pm in
Iíve been able to hang out with the Nintendo Switch for a few days to gather some pre-launch impressions.

Posted by Sande Chen on 02/23/17 11:24:00 am in
Learn what's happening with the IGDA Game Design SIG and join us for our annual roundtable at GDC 2017 on March 3, 2017 at 10 AM, Moscone North Hall, Room 110.

Posted by Tanya Short on 02/22/17 12:47:00 pm in Design, Console/PC, Indie
A designer delves into the relationship between reasoning and behaviour in procedurally generated AI personalities, and makes a few practical suggestions for an improved player experience.

Posted by Pascal Bestebroer on 02/21/17 09:24:00 am in Indie
The first in a series of blogs showing the process behind game development from a 13-year full-time indie developer "veteran". The series covers the basics from keeping dedicated to the work, to planning work load, running the business and more.