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October 1, 2014
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October 1, 2014
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Posted by Amine Issa on 10/01/14 01:45:00 pm in Business/Marketing, Design, Console/PC
Right now the League of Legends World Championships are drawing record views (and forcing me to wake up at ungodly hours to catch all the action). I want to show people a different perspective, how physiology factors into competitive gaming performance.

Posted by Alexander Freed on 10/01/14 01:45:00 pm in Design, Console/PC, Indie
For decades, branching conversation systems have been a powerful tool in game narrative. In the fifth and final part of our series, we discuss means of improving branching dialogue on a line-by-line basis.

Since the infamous cut from Assassin’s Creed Unity at E3, there’s been a growing debate about the place of women in our industry. Seeing a high number of female executives at Rovio, I interviewed Angry Birds Stella lead Heini Kahu about gender balance.

Posted by Paul Tozour on 09/30/14 01:46:00 pm in Business/Marketing, Production
The Game Outcomes Project is designed to statistically evaluate game development efforts across hundreds of game teams & generate insights as to how teamwork, culture, leadership, and production practices contribute to project success or failure.

Posted by E McNeill on 09/30/14 01:46:00 pm in Design, Console/PC, Indie
A reflection on competing values of game design.

Posted by Ethan Levy on 09/30/14 01:46:00 pm in Business/Marketing, Indie
2.5 years ago I left a stable job at EA with a year of savings in the bank. One failed startup and two games later, I'm still independent thanks to an accidental career in consulting. This post shares some entrepreneurial lessons learned along the way.