Southeast Asian micropublisher Ysbryd Games recently took to PAX East for their first exhibition ever. Here is what they've learned from that week of insanity, new friends, and oh-my-gawd-whys.
Here's how we balanced our last game using a simple model built in MS Excel.
There's been a lot of discussion about how to prevent toxic behavior in players of online competitive games. Today I'd like to suggest a different approach.
What lasts? Will our games last? Do the connections we make in life last? What do we seek in our creative pursuits?
You've been thinking a lot about narrative in games, so you talked to a game for a bit.
On the differences between how people perceive game development and the costs and realities, via a recent article on Double Fine.