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April 25, 2017
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Posted by John Krajewski on 04/25/17 10:32:00 am in Design, Console/PC, Serious, Indie
Our goals for video games beyond education, and how we believe they can make an impact on education and the environment.

Posted by Niklas Gray on 04/25/17 10:30:00 am in Programming
This blog describes how we set up a one-button build system for the source code at Our Machinery.

Posted by Martin Annander on 04/25/17 10:21:00 am in Design, Console/PC, Indie
It makes all the difference how we portray violence in our gams, and how we think about violence.

Posted by Bob Whitaker on 04/24/17 10:44:00 am in Console/PC, Serious
Historian Bob Whitaker talks with Kevin Chen about his new game Four Horsemen. Topics include the history of immigration and refugee crises as well as how the Syrian Civil War and Trump's Muslim Ban have influenced the development of Four Horsemen.

Posted by Thomas Grip on 04/24/17 10:00:00 am in Design, Console/PC, Indie
Playing a videogame can put you in a state where the borders between your self and the character gets blurry. When creating games, evoking this feeling of presence is worth trying to achieve.

Posted by Winifred Phillips on 04/24/17 09:27:00 am in Audio, Console/PC, VR
The 4th of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 3: Drones of Dread, discussing the power of low frequency sound to build tension.