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November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [11]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
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November 21, 2009
 
Sucker Punch Productions
3D Environment Artist
 
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Texture Artist
 
Crystal Dynamics
Sr. Level Designer
 
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Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
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Blogs

Expert Blogs                                                                                 Expert RSS

Accepting the Inherent Value of Games
Posted by Taekwan Kim on 11/21/09 12:54:00 pm
We need to emerge from the shadow of our unsubstantiated fear that games are “just games”—that they are trivial, meaningless pursuits when there are better things to do with our time.
Read More... | 0 Comments
Planckogenesis, Part II: Song Structure & Gravy Train  Featured Blogs
Posted by Matthew Burns on 11/19/09 03:44:00 pm in Game Design
Second in a series about the design and development of Planck v.0, a “musical shooter” recently entered into the 12th Annual Independent Games Festival.
Read More... | 1 Comment
Designing Games Is About Matching Personalities  Featured Blogs
Posted by Gabriel Lievano on 11/19/09 09:01:00 am in Game Design
Personality can explain why we like or dislike certain type of games. It can also explain why some developers are better at creating an specific type of game.
Read More... | 1 Comment
An Indie Developer’s “Biggest Mistake”  Featured Blogs
Posted by David Wesley on 11/18/09 10:55:00 am in Game Design, Production
Red Orchestra developer John Gibson points out that the path to indie success is long and hard. However, certain pitfalls can be avoided.
Read More... | 9 Comments
Flash Game: Small Worlds
Posted by Martin Nerurkar on 11/18/09 02:58:00 am in Game Design
Presenting an intresting little flash game that has a special way to deal with it's game space.
Read More... | 4 Comments
Lead Designers Who Only Say 'No'  Featured Blogs
Posted by Timothy Ryan on 11/17/09 09:53:00 am in Game Design
Lead designers are hired to make decisions - YES for what they want and NO for what they don't want. This is my rant on lead designers who only seem to say NO.
Read More... | 24 Comments

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