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October 24, 2014
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October 24, 2014
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What is the purpose of live user testing (closed alpha, closed beta, open beta, and similar) for a game, from a test perspective?

Posted by Richard Hill-Whittall on 10/23/14 01:35:00 pm in Business/Marketing, Console/PC, Indie
This post covers our recent experiences with a Groupees bundle, which included our game ‘Life of Pixel’. We made some mistakes, and wanted to share those so you can avoid doing the same!

Posted by Tom Crago on 10/22/14 03:19:00 pm in Business/Marketing, Console/PC
Australian video game developer Tantalus celebrates its twentieth birthday this year, joining a select group of independent game-makers to have reached that milestone. CEO Tom Crago takes a look back at the company's history.

Posted by Thomas Bidaux on 10/22/14 03:19:00 pm in Business/Marketing, Console/PC
Looking back on the past two months and video games mentions in the media.

Posted by E McNeill on 10/21/14 02:00:00 pm in Programming, Production, Indie, Smartphone/Tablet
60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck!

Posted by bruce wilcox on 10/20/14 02:36:00 pm in Programming
Given the upcoming 2014 Loebner Competition, it is time to review its vagaries and what it takes to have a winning chatbot.