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May 22, 2017
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This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.

Posted by Jeff Vogel on 05/19/17 09:30:00 am in Design, Console/PC, Indie
If your game has 100000 words, you could have done the same thing more effectively with 50000. If your game has 500000 words, you could have done better with 150000. If your game has over a million words, WHAT ARE YOU DOING!?!?!?

Posted by Sande Chen on 05/17/17 10:19:00 am in Serious
In this article, game designer Sande Chen ponders issues about social impact and the difficulties regarding its implementation and assessment.

Posted by Niklas Gray on 05/17/17 10:18:00 am in Programming
In this post we look at how to build a plugin system based on individual co-operating modules.

Posted by Winifred Phillips on 05/16/17 09:52:00 am in Audio, Console/PC
The 5th of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 5: Semi Silence, discussing the power of relative silences to increase game suspense.

Posted by Randy OConnor on 05/15/17 09:44:00 am in Design, Smartphone/Tablet
Randy dives into the design of Just Ski, an incredibly challenging but interesting mobile game by Jeff Weber.