GDC Day 1 Review  |
| Posted by Martin Nerurkar on 03/10/10 07:54:00 am
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Game Design
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| So, the official part of Day 1 is over. I’ve spent most of the day listening to the various lectures of the Social and Online Games Summit. Roughly half of them have been very good and interesting, the other half was so-so. |  |
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| GDC 2010 - Day 0 - Flight, Food, and a few Showers |
| Posted by Jim McGinley on 03/09/10 05:41:00 am
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| One man returns to GDC early. Details meaningless existence. |  |
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Game Engines at GDC 2010  |
| Posted by Mark DeLoura on 03/08/10 06:28:00 pm
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Programming
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| A year ago, I conducted a survey of senior technology- and production-focused game developers, asking them their thoughts about game engines. How have game engines evolved in the past year? What will the engine developers be showing at GDC 2010? |  |
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| Why No Female Soldiers? |
| Posted by Nick Halme on 03/08/10 05:58:00 pm
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Game Design
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| Kotaku proffered that there is a lack of virtual female soldiers in video games chiefly because it's too much work to create the extra models needed to display female counterparts. I argue that it's a real world issue, and explore the deeper question. |  |
| Read More... | 5 Comments |
| The Illusion Game - Kickstarter Project |
| Posted by Timothy Ryan on 03/08/10 11:47:00 am
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Game Design
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| The Illusion Game - an MMO novel is now a Kickstarter project. Please read on and support my independent project. |  |
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What made those old, 2D platformers so great?  |
| Posted by Radek Koncewicz on 03/05/10 07:19:00 am
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Game Design
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| A look back at some of the best 8-bit and 16-bit platforming games, and the design behind 'em. |  |
| Read More... | 13 Comments |