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August 25, 2016
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August 25, 2016
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A day in the life of the CEO of one of, if not these oldest PC gaming studios in the industry.

Posted by Michael Cook on 08/25/16 12:32:00 pm in Design, Programming, Console/PC, Indie
The right words can motivate anyone about your game - but are we all speaking the same language? The response to No Man's Sky is the latest warning that a lot of what we mean when we talk about procedural generation is getting lost in translation.

Posted by Stanislav Costiuc on 08/23/16 10:13:00 am in Design, Console/PC
In this blog post I look at what components make an open-world collectible good.

Posted by Stieg Hedlund on 08/23/16 10:03:00 am in
Runes are a distinctive alphabet that appears often in fantasy settings. I discuss my path to learning about them, what they are and how to use them.

Posted by Sande Chen on 08/23/16 09:44:00 am in Business/Marketing
In this article, game designer Sande Chen previews upcoming wearable technology and how it may transform the way we live our lives.

I spent several months among the high rollers in a free to play game. Here's what I learned from swimming with the whales.