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February 9, 2016
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Posted by Greg Johnson on 02/08/16 01:14:00 pm in Design, Console/PC, Indie, VR
This is the third post in a 6-part series on Designing for Interactive Story. You can find Part 1 here and Part 2 here.

Posted by Lars Doucet on 02/05/16 05:58:00 pm in Business/Marketing, Console/PC, Indie
Valve recently ditched Flash sales & other gimmicks, to much complaint, but it was the right decision.

Posted by James Margaris on 02/04/16 02:14:00 pm in Design, Console/PC
On examination of incoherent game systems featuring Xenoblade Chronicles X, Tactics Ogre PSP and Diablo III

Posted by Keith Burgun on 02/04/16 02:14:00 pm in Design, Console/PC, Serious
I think Riot Games is Blizzard 2.0, and League of Legends is the best game that has been made so far in human history. Here's why.

Posted by Serkan Toto on 02/04/16 02:14:00 pm in Business/Marketing, Smartphone/Tablet
Japan's mobile gaming industry, at US$7.5 billion the world's biggest according to Deutsche Bank , is undergoing a radical shift. The consolidation the sector is seeing right now can be interpreted as a sign of things to come in other mature markets.

Posted by Chris Gardiner on 02/04/16 01:29:00 pm in Production, Console/PC, Indie, Social/Online
A short list of insights into running a content team and curating a lore-rich IP, by Chris Gardiner, Head Writer at Failbetter Games (Sunless Sea, Fallen London).