In this article, game designer Sande Chen examines the role of agency in the social impact game, SPENT.
I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are.
Historians Bob Whitaker, Christopher Dietrich, and Joseph Parrot discuss Call of Duty Black Ops 1 and 2. Topics include the Cold War, the CIA, Jonas Savimbi, Manuel Noriega, Black Ops lawsuits, and secret operations.
Continuing an ongoing multi-part series on the relationship between music creation and the VR environment, this article explores how composers can use stand-alone virtual reality music applications to create original compositions in a virtual space.
Indie game developer David Pittman examines the structure of professional wrestling storylines, learns how to adapt them to his vampire FPS game, and draws parallels between the wrestling and games industries.
I just want to make sure you know why you felt barfy after playing virtual reality games at E3.