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October 20, 2016
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October 20, 2016
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Tips for strengthening your creative process, and techniques to help you capture your creative ideas.

Posted by Stanislav Costiuc on 10/20/16 09:48:00 am in Design, Console/PC
In this second part of the post about Hero's Journey, I examine how Vogler's Hero's Journey structure is applied to Brothers: A Tale of Two Sons.

Posted by Andreas Papathanasis on 10/19/16 10:02:00 am in Business/Marketing, Smartphone/Tablet
After my first post about the tech arms race in the AAA space, I ponder why the same mindset isn't prevailing in mobile games.

Posted by Sande Chen on 10/19/16 10:00:00 am in Design, VR
In this article, game designer Sande Chen compares writing for VR to game writing and explains how game writing fulfills a bigger role in the game than just providing story and plot.

Posted by Thomas Bidaux on 10/18/16 09:39:00 am in Business/Marketing, VR
With the 3rd main VR headset now out and available to all, I had a look at each of the launches media coverage.

Posted by Winifred Phillips on 10/18/16 09:19:00 am in Audio
Game music composer Winifred Phillips breaks down the popular horizontal re-sequencing technique, with music examples and a video tutorial showcasing techniques from one of her projects (The Spore Hero video game from Electronic Arts).