In this podcast, writer and game designer Sande Chen, writer and designer C.J. Kershner, and game designer Ryon Levitt discuss the issue of games with mature themes.
Sharing what I've learned about open-world mission design from analyzing Assassin's Creed III
How Rogue-Lites are making me a better person.
This article offers tips for how to break in and establish a career as a game composer, including personal anecdotes on breaking into the industry, strategies for effective career networking, and advice for communicating with development teams.
Metrics were discussed by MMO developers, but it was the social game developers who took the idea and ran with it. How should a modern game designer work with metrics?
The idea of "wish fulfilment" frequently arises in game design, but what does it mean? where did the idea come from?