A day in the life of the CEO of one of, if not these oldest PC gaming studios in the industry.
The right words can motivate anyone about your game - but are we all speaking the same language? The response to No Man's Sky is the latest warning that a lot of what we mean when we talk about procedural generation is getting lost in translation.
In this blog post I look at what components make an open-world collectible good.
Runes are a distinctive alphabet that appears often in fantasy settings. I discuss my path to learning about them, what they are and how to use them.
In this article, game designer Sande Chen previews upcoming wearable technology and how it may transform the way we live our lives.
I spent several months among the high rollers in a free to play game. Here's what I learned from swimming with the whales.