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Posted by Cassandra Khaw on 04/24/15 01:43:00 pm in Business/Marketing, Serious, Indie
Southeast Asian micropublisher Ysbryd Games recently took to PAX East for their first exhibition ever. Here is what they've learned from that week of insanity, new friends, and oh-my-gawd-whys.

Posted by Robert Zubek on 04/24/15 01:43:00 pm in Design, Console/PC, Indie, Smartphone/Tablet
Here's how we balanced our last game using a simple model built in MS Excel.

Posted by Keith Burgun on 04/23/15 06:17:00 pm in Design, Serious, Indie
There's been a lot of discussion about how to prevent toxic behavior in players of online competitive games. Today I'd like to suggest a different approach.

Posted by Randy OConnor on 04/23/15 06:17:00 pm in Design, Art
What lasts? Will our games last? Do the connections we make in life last? What do we seek in our creative pursuits?

Posted by Kris Graft on 04/23/15 04:33:00 pm in
You've been thinking a lot about narrative in games, so you talked to a game for a bit.

Posted by Robert Fearon on 04/21/15 03:55:00 pm in Business/Marketing, Production, Console/PC, Indie
On the differences between how people perceive game development and the costs and realities, via a recent article on Double Fine.