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March 10, 2010
 
EA Sports Active 2.0 Adds New Control System, Platforms
 
GDC: VCs Talk Devs 'In Denial', Industry's Social Future [22]
 
Study: PC Software Sales Up 3% To $13.1 Billion In 2009
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March 10, 2010
 
arrow Your (Brief) Guide To GDC 2010 [3]
 
arrow Battlefield Logistics: A Bad Company 2 Interview [6]
 
arrow The State of Agile in the Game Industry [16]
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Blogs

Expert Blogs                                                                                 Expert RSS

GDC Day 1 Review  Featured Blogs
Posted by Martin Nerurkar on 03/10/10 07:54:00 am in Game Design
So, the official part of Day 1 is over. I’ve spent most of the day listening to the various lectures of the Social and Online Games Summit. Roughly half of them have been very good and interesting, the other half was so-so.
Read More... | 0 Comments
GDC 2010 - Day 0 - Flight, Food, and a few Showers
Posted by Jim McGinley on 03/09/10 05:41:00 am
One man returns to GDC early. Details meaningless existence.
Read More... | 1 Comment
Game Engines at GDC 2010  Featured Blogs
Posted by Mark DeLoura on 03/08/10 06:28:00 pm in Programming
A year ago, I conducted a survey of senior technology- and production-focused game developers, asking them their thoughts about game engines. How have game engines evolved in the past year? What will the engine developers be showing at GDC 2010?
Read More... | 4 Comments
Why No Female Soldiers?
Posted by Nick Halme on 03/08/10 05:58:00 pm in Game Design
Kotaku proffered that there is a lack of virtual female soldiers in video games chiefly because it's too much work to create the extra models needed to display female counterparts. I argue that it's a real world issue, and explore the deeper question.
Read More... | 5 Comments
The Illusion Game - Kickstarter Project
Posted by Timothy Ryan on 03/08/10 11:47:00 am in Game Design
The Illusion Game - an MMO novel is now a Kickstarter project. Please read on and support my independent project.
Read More... | 0 Comments
What made those old, 2D platformers so great?  Featured Blogs
Posted by Radek Koncewicz on 03/05/10 07:19:00 am in Game Design
A look back at some of the best 8-bit and 16-bit platforming games, and the design behind 'em.
Read More... | 13 Comments

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