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July 28, 2016
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July 28, 2016
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In this podcast, writer and game designer Sande Chen, writer and designer C.J. Kershner, and game designer Ryon Levitt discuss the issue of games with mature themes.

Posted by Stanislav Costiuc on 07/28/16 10:08:00 am in Design, Console/PC
Sharing what I've learned about open-world mission design from analyzing Assassin's Creed III

Posted by Josh Foreman on 07/27/16 10:26:00 am in Design, Indie
How Rogue-Lites are making me a better person.

Posted by Winifred Phillips on 07/26/16 06:29:00 pm in Audio
This article offers tips for how to break in and establish a career as a game composer, including personal anecdotes on breaking into the industry, strategies for effective career networking, and advice for communicating with development teams.

Posted by Brian'Psychochild' Green on 07/26/16 06:28:00 pm in Design, Indie, Social/Online
Metrics were discussed by MMO developers, but it was the social game developers who took the idea and ran with it. How should a modern game designer work with metrics?

Posted by Stieg Hedlund on 07/25/16 03:47:00 pm in Design
The idea of "wish fulfilment" frequently arises in game design, but what does it mean? where did the idea come from?