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April 25, 2014
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April 25, 2014
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Demos are a reality in video game development. They are also responsible for crunching teams, missing targets and all around poor morale. So why do I think properly managed demos are positive for game development? Read on and please share your comments

Posted by Seth Sivak on 04/24/14 01:45:00 pm in Production, Console/PC, Indie, Smartphone/Tablet
Push the team and embrace a little bit of crunch. You will be glad you did.

Posted by Liz England on 04/23/14 09:01:00 pm in Design, Console/PC
“So what does a game designer do?” they ask. It's a hard question to answer - especially to people outside of games - so I came up with a simple, direct response. "Let me tell you about doors..."

One simple tool can make your work life better.

A review of the month of March in regards to the media coverage of video games and video game platforms.

Posted by Luke Schneider on 04/22/14 09:47:00 am in Business/Marketing, Indie, Smartphone/Tablet
A look back at how iOS and Google Play (and Amazon) sales have done for Radiangames recently and in the past year, and why I'm returning to releasing lots of small games quickly.