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January 29, 2015
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Winding down the 2 1/2 year launch of Cook, Serve, Delicious, with two new expansions and bundles, and looking at all the sales data up to this point across PC and mobile.

Posted by Daniel Helbig on 01/28/15 02:07:00 pm in Business/Marketing, Design, Indie
For this years GGJ15 I created a user-generated interactive chain story called ESCALATE! - a game for which development I had to sail far out of my normal comfort zone.

Posted by Brandon Sheffield on 01/28/15 05:27:00 am in Console/PC, Indie, Social/Online
Two days ago, we released our first "big" trailer. It got a lot of views, but a very vocal minority downvoted it, and got extremely mad about our use of pixel art. Here are some of our learnings from the experience.

Posted by Wendelin Reich on 01/27/15 01:29:00 pm in Programming, Console/PC, Indie
Hackers vs. engineers - which is better? I learned a lesson about the absurdity of this question during the GGJ '15. I developed a hack which made me blush at first, but which turned out to be much simpler than a solidly engineered solution.

The last in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, & project management contribute to game project success or failure

Posted by Sande Chen on 01/26/15 03:41:00 pm in Design, Serious
In this article, game designer Sande Chen reviews how gamification can ideally assist in people's fitness goals.