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January 17, 2017
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Posted by Edward McNeill on 01/17/17 09:12:00 am in Programming, Indie, VR
Optimizing a Unity game for the Gear VR.

Posted by Ben Weber on 01/16/17 12:30:00 pm in Business/Marketing, Programming, Smartphone/Tablet
An overview of how Twitch uses staged rollouts to perform experiments, biases we found, and methods we use for significance testing.

The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.

Posted by Brandon Sheffield on 01/15/17 09:36:00 pm in Business/Marketing, Design, Production, Indie
Starting a video game is a lot easier than finishing it. There are a lot of reasons why things get put to the wayside, and in this 2016 retrospective, we discuss five things that we just couldn't finish.

We talked to former developers from Nintendo, Rockstar Games and Origin for their opinions on Nintendo Switch's Rollout

Posted by Byron AtkinsonJones on 01/13/17 10:41:00 am in Serious, Indie
How I dug myself out of a depression by making a game.