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August 31, 2016
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Posted by Brandon Sheffield on 08/30/16 11:50:00 pm in Business/Marketing, Design, Production
The original Street Fighter just turned 29. Does anyone remember it? Does anyone care? We decided to ask a bunch of game developers to find out.

Posted by Thomas Bidaux on 08/30/16 10:35:00 am in Business/Marketing, Console/PC, Indie, VR
This year's analysis of the media performance of the gamescom.

Posted by Stieg Hedlund on 08/29/16 03:45:00 pm in
Planning and iteration represent two different approaches to creation, not just in games, but in every creative field. But which is better for our medium? This post digs into these issues.

Posted by Jason Bakker on 08/29/16 09:28:00 am in Design, Indie
On what I've been doing in the five years since I last posted, and my new project: Wayward Strand - a real-time story about a teenage girl who explores and airborne hospital and gets to know the patients within.

Posted by Stanislav Costiuc on 08/29/16 09:28:00 am in Design, Console/PC
In this post I discuss what constitutes social stealth, and what's missing from Assassin's Creed for the games to have it.

Posted by Junxue Li on 08/29/16 09:27:00 am in Business/Marketing, Art, Console/PC, Smartphone/Tablet, VR
Now it seems to be hard time for Chinese art outsourcers, the hike of the salary, the depreciation of US dollars, and the console game market isn’t so good. However there are a handful of them are doing well.