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December 4, 2016
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Posted by Stanislav Costiuc on 12/01/16 10:04:00 am in Design, Console/PC, Indie
I examine what makes Guacamelee's so impactful, and why I think the alternative ending lessens its meaning.

If you've ever been in the position of starting a new project you know that it requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that.

Posted by Stieg Hedlund on 11/30/16 09:59:00 am in Design, Production, Art
Iconoclasts are annoying and hard to work with, but is it still worth it?

Posted by Lisa Hanson on 11/30/16 09:59:00 am in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Its no secret that Chinese gamers prefer Free-to-Play (F2P) online titles. That being said, we at Niko Partners have noticed a growing contingent of gamers who are willing to spend on paid games on services like Steam and Tencent's Game Platform.

Posted by Winifred Phillips on 11/29/16 10:52:00 am in Audio, VR
In the 1st of a 3-part series, video game music composer Winifred Phillips explores how music enhances focus & cognition in strategy gamers. In Part 1: music-message congruency, with examples of Phillips's music from the Dragon Front virtual reality game.

Posted by Rob Lockhart on 11/28/16 09:50:00 am in Design
First off, I acknowledge that this is the wrong question to ask. The better question is: "How can I determine how many mechanics my game should have?" This essay gives my own opinion on that question.