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September 30, 2016
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September 30, 2016
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Short story based on real events about the efforts to make an external producer understand what a whitebox map is, and the pain of dealing with people not educated in real videogame development

Posted by Mantin Lu on 09/28/16 09:56:00 am in Business/Marketing, Smartphone/Tablet
There is a new report recently about using ARPU to identify best target markets for the mobile games. I was a little bit surprised at the first glance since we couldn’t really conclude the performance of a game by looking solely at ARPU ......

Posted by Sande Chen on 09/28/16 09:55:00 am in Business/Marketing, Production
In this article, game designer Sande Chen discusses research on work-related motivation, in particular on "perceived meaning," to see how this research applies to the game industry.

Posted by Bob Whitaker on 09/26/16 10:36:00 am in Console/PC, Serious
Bob talks with Professor William Deverell about L.A. Noire. Topics include the postwar boom, the history of the LAPD, and race and ethnic relations in Los Angeles.

Posted by Simon Carless on 09/25/16 11:00:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
The latest Video Game Deep Cuts selection, picking some of the smartest longform video game articles and videos of the week, looks at everything from Prague in the latest Deus Ex to Roguelike Celebration videos and GTA V mods.

Posted by Jeff Vogel on 09/23/16 09:31:00 am in Design, Programming, Serious, Indie
My advice for young people who want to become creators of video games (or any other craft, really), based on my 20+ years in the wilderness of the industry. It is advice in a blog post and therefore to be considered dubious until proven otherwise.