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Posted by Thomas Grip on 05/24/17 09:57:00 am in Design
This article goes over a framework for understanding how videogames work. It divides games into systems, story, and a mental model, and then shows how these interact.

Posted by Bryant Francis on 05/24/17 09:56:00 am in Design, Console/PC
Horizon Zero Dawn's apocalypse, and the way it's told to the player, isn't just another video game setting. Here's a look at how its staggered nature creates dynamic storytelling moments worth emulating.

Posted by Tim Merel on 05/24/17 09:53:00 am in Business/Marketing, Smartphone/Tablet, VR
Mark Zuckerberg’s “We’re making the camera the first augmented reality platform” kicked off the mobile AR platform war. Facebook, Apple, Google, Tencent, Snap, Samsung, Huawei and more in a mobile AR platform cage fight - who comes out on top?

Posted by Sande Chen on 05/24/17 09:30:00 am in Business/Marketing, Design
In this article, game designer Sande Chen reflects on the relationship between metrics and game design.

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This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.