Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
December 22, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Expert RSS


Posted by Dan Jolley on 12/22/14 02:36:00 pm in Design, Console/PC
Part 2 in the travelogue/dev journal detailing my three-month stint working for Techland in Wrocław, Poland.

Posted by Lewis Pulsipher on 12/22/14 02:36:00 pm in Design
Why should game designers go to Cons? Iím mixing video game (conferences) and tabletop game (conventions) in this discussion. Meet publishers and and funders Learn new techniques Stimulate ideas Find collaborators Find playtesters

Posted by Benjamin Gifford on 12/22/14 02:36:00 pm in Production, Console/PC, Indie, Smartphone/Tablet
My list of games that I've been playing and replaying in 2014.

Posted by Dan Hollinger on 12/22/14 01:54:00 pm in Design, Console/PC, Social/Online
Trion details the new Minion system added to Rift in the game's latest expansion, Nightmare Tide.

Posted by Rami Ismail on 12/22/14 01:04:00 pm in Business/Marketing, Indie
Vlambeers' Rami Ismail introduces a recommended update to presskit() and the alpha for distribute(), a powerful new free tool to manage press contacts and build distribution.

Posted by Liz Ryerson on 12/19/14 04:33:00 pm in Design, Console/PC
a response to more calls for comprehensive game writing and to Zolani Stewart's critiques of Perfect Dark, as well as a discussion of the disposable game culture of the past.