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September 21, 2014
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September 21, 2014
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Posted by Christopher Totten on 09/19/14 08:23:00 pm in Design, Production, Serious, Indie
How participating in a Game Jam at the White House brought our new American University Game Lab together and taught us about game development in the Washington, DC area.

Posted by Joseph Kim on 09/18/14 08:09:00 pm in Design, Smartphone/Tablet
A recommended method for mobile game design that focuses on detailing entire series of user flows rather than specific screens. Many PC/console game designers often fail here by focusing on key screens and thereby eventually requiring redesign.

Posted by Heinz Schuller on 09/18/14 02:56:00 pm in Production, Art, Console/PC, Indie
Studio culture is defined by it's people, but what makes some studios great places to work vs. others? A key aspect (in my experience) is Positive Energy.

Posted by Adam Winkels on 09/18/14 11:31:00 am in Programming, Console/PC, Indie
Implementing an easy to use coroutine-based timer in Unity.

Posted by Lennart Nacke on 09/17/14 12:14:00 am in Design
In the second week of my Basic Introduction to Game Design course, I talk about games as systems, their formal structure and the elements that make games into games.

Posted by Ethan Levy on 09/16/14 09:50:00 pm in Design, Indie
While working on narrative experiment flapping bird, I questioned my initial decision to make my main character straight and male. So I asked gamers on Reddit's r/gaymers if inclusive language would make for a better game. This is what I learned.