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March 5, 2015
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Posted by Alistair Doulin on 03/04/15 06:27:00 pm in Programming, Console/PC, Indie, Smartphone/Tablet
This tutorial takes you through the steps to start using Git with Unity.

Posted by Dmitri Williams on 03/04/15 06:27:00 pm in Business/Marketing, Console/PC, Smartphone/Tablet
This article marks the beginning of a three-part series on user attribution

Posted by Junxue Li on 03/04/15 06:27:00 pm in Design, Art, Console/PC, Social/Online, Smartphone/Tablet
This article is for background art production of 2D games. It deals with 2D & 3D assets management. It would help you save troubles when you need to edit, and reuse the graphics.

Posted by Harrison Pink on 03/03/15 02:09:00 pm in Design, Console/PC
In Part One of a two part series on getting into the game industry, I describe my own personal path into games, as well as clear up some common misconceptions about being a professional game designer. Part Two will arrive next week.

Posted by Darby McDevitt on 03/02/15 05:26:00 pm in Business/Marketing, Production, Console/PC
In 2002, Humongous Entertainment was a company known and beloved for its catalogue of popular tween-oriented adventure games. But its masterpiece was a turn-based strategy title you haven't heard of: "Moonbase Commander" - the best game you never played.

Posted by Katie Chironis on 03/02/15 05:26:00 pm in Design, Indie
When it comes to including more diversity within historical casts of characters, creators often fall behind the defense that "white casts are historically accurate." Here are some ways an indie team dismantled that myth.