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July 18, 2018
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Posted by Helen Carmichael on 07/18/18 11:49:00 am in Business/Marketing, Indie
We recently did a detailed postmortem of our RPG card game, Shadowhand, to review what we got right, and, importantly, what we got wrong and how we could improve. We have distilled our findings into a checklist of ten points to share with you.

Posted by Morgan Jaffit on 07/17/18 10:47:00 am in Business/Marketing, Console/PC, Indie
Everybody wants to become the dominant player in the games subscription space - but who will be left once the dust settles, and what does that mean for developers?

Posted by Thomas Bidaux on 07/17/18 10:11:00 am in Business/Marketing, Console/PC, Indie, VR
A look into the performance of video games projects on Kickstarter and Fig.co

Posted by Sande Chen on 07/16/18 12:56:00 pm in Design, Serious, VR
In this article, game writer Sande Chen looks at a virtual reality experience made for social impact.

Posted by Lottie Bevan on 07/16/18 10:00:00 am in Business/Marketing, Production, Indie
The postmortem for Alexis Kennedy's 1920s Lovecraftian card game Cultist Simulator, an indie success story for 2018.

Posted by Winifred Phillips on 07/16/18 09:59:00 am in Audio, VR
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 4: Comfort versus performance, with a discussion of composition & recording methods to address the VIMS problem.