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February 9, 2012
 
DICE 2012: Culture, pride lead to success at Skyrim maker Bethesda [3]
 
DICE 2012: Is the publishing model broken? [11]
 
Double Fine launches $400K Kickstarter for Schafer-led adventure game [3]
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February 9, 2012
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter
 
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Blogs

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The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot  Featured Blogs
Posted by Josh Bycer on 02/08/12 04:27:00 pm in Game Design
In this first of several parts aimed at Action RPG design, I examine the use of loot as a motivator.
Read More... | 0 Comments
Xbox LIVE Indie Games at it Again
Posted by Benjamin Quintero on 02/08/12 03:02:00 pm in Console/PC
There has been a lot of buzz (again) around Microsoft's attempts to bury anything under their Dashboard that isn't a Zune or Doritos advertisement.
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Merging Waterfall and SCRUM  Featured Blogs
Posted by Timothy Ryan on 02/07/12 06:15:00 pm in Production, Console/PC
How to marry both methods of scheduling and the benefits of doing both
Read More... | 3 Comments
Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC  Featured Blogs
Posted by Mike Arcuri on 02/07/12 08:56:00 am in Business, Smartphone/Tablet
This post first covers our goals for the game and the promotion budget we set to achieve them. Then it discusses our strategy for standing out in a crowded field and our results.
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Minmaxing - Is turn-based fun anymore?  Featured Blogs
Posted by Wesley Paugh on 02/06/12 04:14:00 pm in Game Design
Are turn-based games less fun when a programmer does his best to win?
Read More... | 53 Comments
PRICED TO DIE
Posted by Brent Knowles on 02/06/12 03:11:00 pm in Business, Indie, Smartphone/Tablet
This is a repost from a recent article on my blog that generated some interesting discussion. It discusses app development as well as the new surge in self published fiction. Original post is here: http://blog.brentknowles.com/2012/01/20/priced-to-die
Read More... | 5 Comments

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