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February 11, 2016
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February 11, 2016
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Posted by Keith Burgun on 02/04/16 02:14:00 pm in Design, Console/PC, Serious
I think Riot Games is Blizzard 2.0, and League of Legends is the best game that has been made so far in human history. Here's why.

Posted by Serkan Toto on 02/04/16 02:14:00 pm in Business/Marketing, Smartphone/Tablet
Japan's mobile gaming industry, at US$7.5 billion the world's biggest according to Deutsche Bank , is undergoing a radical shift. The consolidation the sector is seeing right now can be interpreted as a sign of things to come in other mature markets.

Posted by Chris Gardiner on 02/04/16 01:29:00 pm in Production, Console/PC, Indie, Social/Online
A short list of insights into running a content team and curating a lore-rich IP, by Chris Gardiner, Head Writer at Failbetter Games (Sunless Sea, Fallen London).

Posted by Winifred Phillips on 02/03/16 01:18:00 pm in Audio, VR
In this roundup of VR audio/music news, we'll look at a new audio conference that should be interesting to folks creating audio and music for VR games.  We'll also get an overview of two new & upcoming audio technologies for virtual reality video games.

Posted by David Mullich on 02/03/16 01:18:00 pm in Indie
The desire to become rich is not a good reason to get into game development. Most game developers earn a middle-class salary at the price of long hours and frequent layoffs. Do it for love, not money.

Posted by Stephan Schutze on 02/03/16 01:18:00 pm in Audio
Domestic and international travel is becoming more important to developers across the games industry. GDC 2016 is just around the corner and if you have not started to think about your travel plans, you probably should.

Posted by William Grosso on 02/02/16 01:37:00 pm in Business/Marketing, Smartphone/Tablet
Mobile game revenue is overwhelmingly in-app purchase-based in recent years, but for several reasons, many AAA publishers are still selling their games as premium paid apps. Here's 3 proven IAP revenue strategies which don't hurt gameplay worth trying.

Posted by Pascal Luban on 02/02/16 01:37:00 pm in Design
In this last part of my feature, I assess the strengths and weaknesses of episodic games and conclude with key learnings.

Posted by Howard Tsao on 02/01/16 01:13:00 pm in Audio, Production, Console/PC, Indie
A Journey from Conception to Live Instrumentation - Guns of Icarus Main Theme 2 Years in the Making

Posted by John Ardussi on 02/01/16 01:13:00 pm in Design, Programming
There are times when the easy way to make a game is actually more fun for the player than the hard way.