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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [49]
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
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Blogs

Expert Blogs                                                                                 Expert RSS

Lead Designers Who Only Say 'No'  Featured Blogs
Posted by Timothy Ryan on 11/17/09 09:53:00 am in Game Design
Lead designers are hired to make decisions - YES for what they want and NO for what they don't want. This is my rant on lead designers who only seem to say NO.
Read More... | 24 Comments
Using C# For a Commercial Game  Featured Blogs
Posted by Alistair Doulin on 11/17/09 03:38:00 am in Programming
Does the title of this article make you cringe? People have mixed feelings when it comes to C# and the .NET framework. This article outlines my reasoning for using C# for a commercial game on PC.
Read More... | 25 Comments
The Value of Game Design Docs  Featured Blogs
Posted by David Rosen on 11/17/09 02:59:00 am in Game Design
Design documents are essential for large projects but may not be extremely useful for small indie teams.
Read More... | 9 Comments
Montreal International Game Summit (MIGS) - The Pre-Show
Posted by Jim McGinley on 11/17/09 02:39:00 am in Game Design, Production
J'ai arrivé early and alone. Have time to reflect on the next 2 days of intense presentations... and my awesome hotel room! It's HUGE! For an extra 10 dollars a day we're living like kings. 2 bathrooms, 2 TVs, a kitchenette and place to entertain. WOW!
Read More... | 1 Comment
Can Console Games Compete with 'Free'?  Featured Blogs
Posted by Ted Brown on 11/16/09 04:00:00 pm
Some people spend five hours a day watching television. They could be playing games, but how can we compete with free entertainment?
Read More... | 5 Comments
Dragon Age: Gazing into the Abyss
Posted by Taekwan Kim on 11/16/09 08:23:00 am in Game Design
A study of the engagement with the shadow and the dialectic between game and play in Dragon Age: Origins
Read More... | 2 Comments
Feeling Of Thistle
Posted by Edmund McMillen on 11/16/09 12:24:00 am
These aren't the times of the present because those times have passed since ive started typing this. No, these are times of the past. The ageless dead past where dinosaurs roam, and foam at the mouth for their fallen brothers.
Read More... | 0 Comments
Playdom Raises $43M, And Lessons for New Entrants  Featured Blogs
Posted by Greg Costikyan on 11/14/09 12:29:00 pm
Now that the big three social network game companies all have deep pockets, are there still opportunities for new game providers?
Read More... | 2 Comments
Multiplayer Map Game Design Guidelines  Featured Blogs
Posted by Timothy Ryan on 11/14/09 11:27:00 am in Game Design
Multiplayer map design guidelines: please read, debate, append ...
Read More... | 8 Comments
The Nintendo Wii is Back on Top, But for How Long?
Posted by David Wesley on 11/13/09 04:57:00 pm
The Wii is back on top in October Monthly sales, according to NPD. But for how long?
Read More... | 0 Comments

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