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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
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Blogs

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Xbox LIVE Indie Games at it Again
Posted by Benjamin Quintero on 02/08/12 03:02:00 pm in Console/PC
There has been a lot of buzz (again) around Microsoft's attempts to bury anything under their Dashboard that isn't a Zune or Doritos advertisement.
Read More... | 0 Comments
Merging Waterfall and SCRUM  Featured Blogs
Posted by Timothy Ryan on 02/07/12 06:15:00 pm in Production, Console/PC
How to marry both methods of scheduling and the benefits of doing both
Read More... | 3 Comments
Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC  Featured Blogs
Posted by Mike Arcuri on 02/07/12 08:56:00 am in Business, Smartphone/Tablet
This post first covers our goals for the game and the promotion budget we set to achieve them. Then it discusses our strategy for standing out in a crowded field and our results.
Read More... | 0 Comments
Minmaxing - Is turn-based fun anymore?  Featured Blogs
Posted by Wesley Paugh on 02/06/12 04:14:00 pm in Game Design
Are turn-based games less fun when a programmer does his best to win?
Read More... | 53 Comments
PRICED TO DIE
Posted by Brent Knowles on 02/06/12 03:11:00 pm in Business, Indie, Smartphone/Tablet
This is a repost from a recent article on my blog that generated some interesting discussion. It discusses app development as well as the new surge in self published fiction. Original post is here: http://blog.brentknowles.com/2012/01/20/priced-to-die
Read More... | 5 Comments
What happened with Shadow Physics: An Introduction
Posted by scott anderson on 02/05/12 09:33:00 pm in Business, Game Design, Production, Console/PC, Indie
First in a series of posts about the development of the cancelled indie game Shadow Physics
Read More... | 3 Comments
Developers Deserve Residual Royalties  Featured Blogs
Posted by Dustin Clingman on 02/04/12 08:26:00 am
Recent discussions bring the question of royalties existing beyond the current Publisher Studio model. If you are part of a team that creates a massive success, should you continue to benefit once you've moved on from that studio?
Read More... | 32 Comments
Examining The Concept of the "Anti-Co-op" Experience  Featured Blogs
Posted by Josh Bycer on 02/03/12 02:56:00 pm in Game Design
Is there more to cooperative games then being cooperative? Today's post takes a look at another form of "working together."
Read More... | 14 Comments
Sixteen and a half cents  Featured Blogs
Posted by Tyler York on 02/02/12 01:33:00 pm in Business, Social/Online
A recent article about Zynga's customer lifetime value game us some insight into their metrics. Using some back of the napkin math, we calculated that casual social games currently make only sixteen and a half cents per player per month.
Read More... | 0 Comments
Last of the Seal Pelts: Revenue Doubles After Price Drop  Featured Blogs
Posted by Ian Stocker on 02/02/12 11:59:00 am in Business, Indie
After dropping the price of Soulcaster I & II from 240 MSP to 80 MSP on Xbox Live Indie Games, the volume of sales increased dramatically. This follow-up to my original pricing hypothesis further explores customer psychology on the Xbox Marketplace.
Read More... | 2 Comments

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