Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 28, 2015
arrowPress Releases
August 28, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Expert RSS


Posted by Warren Spector on 08/24/15 02:51:00 pm in Design, Console/PC
Reflections on Junction Point's original mission. First, episodics. Second, collaboration with Hollywood. And some thoughts about one way (among many) games and movies differ.

Posted by Greg Costikyan on 08/24/15 02:51:00 pm in Design, Programming, Production
My code's checked in on intertubes,/ The frogs are croaking in their cubes,/ The AP wants it yesterday,/ The milestone seems so far away./ Brekekex Q/A

This article sums up what type of game developers would incline to outsource art works. This could be a road map for art service providers: from whom you would look for orders.

Posted by Zi Peters on 08/21/15 01:47:00 pm in Design, Console/PC
A combat analysis of one of the standout levels in Gears of War, looking at how successful design principles are used to create an entertaining combat experience.

Posted by Sande Chen on 08/21/15 01:47:00 pm in Business/Marketing, Design, Production, Art
In this article, game designer Sande Chen distinguishes between offensive characters and offensive material, and explains why it's important to keep track of authorial tone.

Posted by Alex Nichiporchik on 08/21/15 01:47:00 pm in Business/Marketing, Indie
Your game's been selected to showcase at a big livestream at a show. Congratulations! This is your moment of glory. Now what?

Posted by Matt Hammill on 08/21/15 01:47:00 pm in Audio, Console/PC, Indie
Composer Ryan Henwood talks about making music outside his comfort zone for Lovers in a Dangerous Spacetime.

Talking directly to players can reap huge benefits but the risks often prevent developers from wading out into the fray. Here are 8 tactics that have worked for me to help earn player respect and keep the conversation productive.

Posted by Robert Fearon on 08/20/15 12:57:00 pm in Serious, Indie
On the need for more compassion and empathy when things don't necessarily go great for people making games.

Posted by Ian Sharpe on 08/20/15 12:52:00 pm in Business/Marketing, Console/PC, Social/Online
Ian Sharpe, CEO of Azubu, will discuss factors that have ignited the passion for eSports beyond major tournaments and occasional ESPN coverage, and where eSports has the greatest opportunities to grow in the near future.