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November 22, 2014
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November 22, 2014
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Posted by Adriaan De Jongh on 11/19/14 02:13:00 pm in Design, Programming, Indie
An article on how I learned a fundamental lesson about communication and empiricism regarding game design.

Posted by Keith Burgun on 11/19/14 01:31:00 pm in Design, Serious
I attended the 2014 Practice: Game Design in Detail conference at NYU this past weekend. Here I give my thoughts on this year's conference, as well as thoughts on the conference generally.

Posted by Junxue Li on 11/19/14 01:31:00 pm in Production, Art, Social/Online, Smartphone/Tablet
Our team has created map art for some match-3,and bubble shooting games. I have a few points about the map planning, and art creation to share. I think they might be useful to people who need these types of maps in their games, and artists who create the

Game Analytics 101 Part 5: Data models and predictive analytics

Posted by E McNeill on 11/18/14 01:51:00 pm in Business/Marketing, Design, Console/PC, Indie, VR
Don’t go into VR with the intention of making a “genre game”. Instead, think about what would work best in this new medium.

Posted by Keith Burgun on 11/18/14 01:51:00 pm in Design, Serious
3 Minute Game Design is what it sounds like: three minutes of dense, clear game design theory.

Posted by Andrzej Marczewski on 11/18/14 01:51:00 pm in Design, Serious
Randomness can be fun and can lead to many serendipitous moments in games as well as the real world.

As a lawyer in the video game industry, I explain here the numerous high-profile Right of Publicity lawsuits filed recently and the most common pitfalls that arise when a game developer wants to use a real person's likeness in their game.

The East Coast Game Conference (“The largest gathering of video game professionals on the East Coast”) occurs annually in April in Raleigh NC. This is a description of this year's conference.

Posted by Jayelinda Suridge on 11/13/14 08:52:00 pm in Programming, Console/PC, Indie, Smartphone/Tablet
A very common application for procedural mesh generation is terrain. We are going to have a look at some simple ways of generating terrain meshes.