In the latest Gamasutra video interview, editor Mike Rose talks to Bryann Sigurgeirsson about the PC release of SteamWorld Dig, and how difficult porting from Nintendo 3DS to PC turned out to be.
In which I propose "Procedural Death Labyrinth" as an alternative genre descriptor to Rogue-Like-LIKE / Rogue-LITE. Sort of.
Wherein I fashion charts out of the many numbers behind Hipster Zombies. How many downloads? On which platform? And what about the money? And piracy? Find answers within!
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown". H.P. Lovecraft
Robert Fink is one of our rock star artists here at SuperGenius. A while back he decided to propose to his then girlfriend, Angel in the most fitting way a game developer can. By making a game.
In this series of Improving Freemium Design we're going to look at an indie game Apple featured called Combat Monsters and see what they did right and what could be improved.
Part 9 of an ongoing series on the application of decision modeling and optimization techniques to game design.
There was no indie revolution. It was all just people making games.
Summary Report available.
This week: automatically finding solutions to physics-based puzzles. How a clever bit of abstraction can tame the wild, continuous, real-time solution space!