| Xbox LIVE Indie Games at it Again |
| Posted by Benjamin Quintero on 02/08/12 03:02:00 pm
in
Console/PC
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| There has been a lot of buzz (again) around Microsoft's attempts to bury anything under their Dashboard that isn't a Zune or Doritos advertisement. |  |
| Read More... | 0 Comments |
Merging Waterfall and SCRUM  |
| Posted by Timothy Ryan on 02/07/12 06:15:00 pm
in
Production,
Console/PC
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| How to marry both methods of scheduling and the benefits of doing both |  |
| Read More... | 3 Comments |
Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC  |
| Posted by Mike Arcuri on 02/07/12 08:56:00 am
in
Business,
Smartphone/Tablet
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| This post first covers our goals for the game and the promotion budget we set to achieve them. Then it discusses our strategy for standing out in a crowded field and our results. |  |
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Minmaxing - Is turn-based fun anymore?  |
| Posted by Wesley Paugh on 02/06/12 04:14:00 pm
in
Game Design
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| Are turn-based games less fun when a programmer does his best to win? |  |
| Read More... | 53 Comments |
| PRICED TO DIE |
| Posted by Brent Knowles on 02/06/12 03:11:00 pm
in
Business,
Indie,
Smartphone/Tablet
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| This is a repost from a recent article on my blog that generated some interesting discussion. It discusses app development as well as the new surge in self published fiction. Original post is here: http://blog.brentknowles.com/2012/01/20/priced-to-die |  |
| Read More... | 5 Comments |
| What happened with Shadow Physics: An Introduction |
| Posted by scott anderson on 02/05/12 09:33:00 pm
in
Business,
Game Design,
Production,
Console/PC,
Indie
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| First in a series of posts about the development of the cancelled indie game Shadow Physics |  |
| Read More... | 3 Comments |
Developers Deserve Residual Royalties  |
| Posted by Dustin Clingman on 02/04/12 08:26:00 am
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| Recent discussions bring the question of royalties existing beyond the current Publisher Studio model. If you are part of a team that creates a massive success, should you continue to benefit once you've moved on from that studio? |  |
| Read More... | 32 Comments |
Examining The Concept of the "Anti-Co-op" Experience  |
| Posted by Josh Bycer on 02/03/12 02:56:00 pm
in
Game Design
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| Is there more to cooperative games then being cooperative? Today's post takes a look at another form of "working together." |  |
| Read More... | 14 Comments |
Sixteen and a half cents  |
| Posted by Tyler York on 02/02/12 01:33:00 pm
in
Business,
Social/Online
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| A recent article about Zynga's customer lifetime value game us some insight into their metrics. Using some back of the napkin math, we calculated that casual social games currently make only sixteen and a half cents per player per month. |  |
| Read More... | 0 Comments |
Last of the Seal Pelts: Revenue Doubles After Price Drop  |
| Posted by Ian Stocker on 02/02/12 11:59:00 am
in
Business,
Indie
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| After dropping the price of Soulcaster I & II from 240 MSP to 80 MSP on Xbox Live Indie Games, the volume of sales increased dramatically. This follow-up to my original pricing hypothesis further explores customer psychology on the Xbox Marketplace. |  |
| Read More... | 2 Comments |