Lead Designers Who Only Say 'No'  |
| Posted by Timothy Ryan on 11/17/09 09:53:00 am
in
Game Design
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| Lead designers are hired to make decisions - YES for what they want and NO for what they don't want. This is my rant on lead designers who only seem to say NO. |  |
| Read More... | 24 Comments |
Using C# For a Commercial Game  |
| Posted by Alistair Doulin on 11/17/09 03:38:00 am
in
Programming
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| Does the title of this article make you cringe? People have mixed feelings when it comes to C# and the .NET framework. This article outlines my reasoning for using C# for a commercial game on PC. |  |
| Read More... | 25 Comments |
The Value of Game Design Docs  |
| Posted by David Rosen on 11/17/09 02:59:00 am
in
Game Design
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| Design documents are essential for large projects but may not be extremely useful for small indie teams. |  |
| Read More... | 9 Comments |
| Montreal International Game Summit (MIGS) - The Pre-Show |
| Posted by Jim McGinley on 11/17/09 02:39:00 am
in
Game Design,
Production
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| J'ai arrivé early and alone. Have time to reflect on the next 2 days of intense presentations... and my awesome hotel room! It's HUGE! For an extra 10 dollars a day we're living like kings. 2 bathrooms, 2 TVs, a kitchenette and place to entertain. WOW! |  |
| Read More... | 1 Comment |
Can Console Games Compete with 'Free'?  |
| Posted by Ted Brown on 11/16/09 04:00:00 pm
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| Some people spend five hours a day watching television. They could be playing games, but how can we compete with free entertainment? |  |
| Read More... | 5 Comments |
| Dragon Age: Gazing into the Abyss |
| Posted by Taekwan Kim on 11/16/09 08:23:00 am
in
Game Design
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| A study of the engagement with the shadow and the dialectic between game and play in Dragon Age: Origins |  |
| Read More... | 2 Comments |
| Feeling Of Thistle |
| Posted by Edmund McMillen on 11/16/09 12:24:00 am
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| These aren't the times of the present because those times have passed since ive started typing this. No, these are times of the past. The ageless dead past where dinosaurs roam, and foam at the mouth for their fallen brothers.
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| Read More... | 0 Comments |
Playdom Raises $43M, And Lessons for New Entrants  |
| Posted by Greg Costikyan on 11/14/09 12:29:00 pm
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| Now that the big three social network game companies all have deep pockets, are there still opportunities for new game providers? |  |
| Read More... | 2 Comments |
Multiplayer Map Game Design Guidelines  |
| Posted by Timothy Ryan on 11/14/09 11:27:00 am
in
Game Design
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| Multiplayer map design guidelines: please read, debate, append ... |  |
| Read More... | 8 Comments |
| The Nintendo Wii is Back on Top, But for How Long? |
| Posted by David Wesley on 11/13/09 04:57:00 pm
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| The Wii is back on top in October Monthly sales, according to NPD. But for how long? |  |
| Read More... | 0 Comments |