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December 7, 2016
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Posted by Alex Nichiporchik on 12/05/16 09:35:00 am in Production, Art, Indie
An art-guide to Punch Club's pixel art

Posted by Stanislav Costiuc on 12/01/16 10:04:00 am in Design, Console/PC, Indie
I examine what makes Guacamelee's so impactful, and why I think the alternative ending lessens its meaning.

If you've ever been in the position of starting a new project you know that it requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that.

Posted by Stieg Hedlund on 11/30/16 09:59:00 am in Design, Production, Art
Iconoclasts are annoying and hard to work with, but is it still worth it?

Posted by Lisa Hanson on 11/30/16 09:59:00 am in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Its no secret that Chinese gamers prefer Free-to-Play (F2P) online titles. That being said, we at Niko Partners have noticed a growing contingent of gamers who are willing to spend on paid games on services like Steam and Tencent's Game Platform.

Posted by Winifred Phillips on 11/29/16 10:52:00 am in Audio, VR
In the 1st of a 3-part series, video game music composer Winifred Phillips explores how music enhances focus & cognition in strategy gamers. In Part 1: music-message congruency, with examples of Phillips's music from the Dragon Front virtual reality game.

Posted by Rob Lockhart on 11/28/16 09:50:00 am in Design
First off, I acknowledge that this is the wrong question to ask. The better question is: "How can I determine how many mechanics my game should have?" This essay gives my own opinion on that question.

The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines classic Zelda, contemporary Shenzhen I/O, & Westworld's VR experiment.

Posted by Michael Cook on 11/25/16 11:51:00 am in Design, Programming, Social/Online, Smartphone/Tablet
Game design is fun, when you're not crushing bugs! This is a quick introduction to No Second Chance, an app we're making at The Metamakers Institute about game design as creative play.

Games are getting more frustrating all the time...by design. Why is this and what are the costs to developers? Monetization expert Ramin Shokrizade sheds some light on the subject.