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November 27, 2014
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November 27, 2014
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Posted by Andrzej Marczewski on 11/21/14 02:24:00 pm in Design, Serious
SAMR is a great analytical model used by those in education to assess the impact of new technology. It seemed to me like it would be rather handy for gamification as well!

Posted by Raph Koster on 11/21/14 02:24:00 pm in Design, Console/PC, Social/Online
World of Warcraft has now been with us for ten years, dominating the MMO landscape in the Western market. From where did it spring, why was it so successful, and what has its influence been on MMOs?

It's World of Warcraft's tenth anniversary! The game has remained so popular (and profitable) not just because the team working on it is talented and dedicated, but also because they're not afraid of change.

Posted by Alex Schwartz on 11/20/14 01:40:00 pm in Business/Marketing, Programming, Console/PC, Indie
The team at Owlchemy Labs discusses the process of bringing two Unity-based titles to WebGL using the alpha version of Unity 5 and breaks down the porting process from an engineering and design standpoint.

Posted by Lars Doucet on 11/19/14 04:17:00 pm in Business/Marketing, Production, Console/PC, Indie
Let's analyze nearly 2 months of traffic patterns on "New Steam"

Posted by Adriaan De Jongh on 11/19/14 02:13:00 pm in Design, Programming, Indie
An article on how I learned a fundamental lesson about communication and empiricism regarding game design.

Posted by Keith Burgun on 11/19/14 01:31:00 pm in Design, Serious
I attended the 2014 Practice: Game Design in Detail conference at NYU this past weekend. Here I give my thoughts on this year's conference, as well as thoughts on the conference generally.

Posted by Junxue Li on 11/19/14 01:31:00 pm in Production, Art, Social/Online, Smartphone/Tablet
Our team has created map art for some match-3,and bubble shooting games. I have a few points about the map planning, and art creation to share. I think they might be useful to people who need these types of maps in their games, and artists who create the

Game Analytics 101 Part 5: Data models and predictive analytics

Posted by E McNeill on 11/18/14 01:51:00 pm in Business/Marketing, Design, Console/PC, Indie, VR
Don’t go into VR with the intention of making a “genre game”. Instead, think about what would work best in this new medium.