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Posted by David Mullich on 05/02/16 08:44:00 pm in Production
The internet has made all kinds of content available for anyone in the world to access.  However, that doesn’t mean that it is free to take and use for your own purposes. Here's a primer on intellectual property protection for game developers.

Posted by Mike Rose on 05/02/16 08:44:00 pm in Business/Marketing, Indie, VR
tinyBuild recently announced and showcased our first VR game at PAX. Here's how showing Stage Presence to thousands of PAX goers went.

Posted by Lewis Pulsipher on 04/29/16 03:16:00 pm in Design, Console/PC
Party games, and to a lesser extent family games, have always been reward-based (you're rewarded for participation) rather than consequence-based (winning and losing is important, plus more), but hobby games were usually the latter. Not any more.

Posted by Kain Shin on 04/29/16 03:16:00 pm in Programming
The Magic Circle places no artificial limits on the number of creatures you can drag around with you in the world. This is a simplified description of some of the major optimizations that went into making that possible.

Posted by Alex Nichiporchik on 04/28/16 10:26:00 am in
tinyBuild's guide to building and running a booth at PAX. Top 8 tips.

Posted by Bob Whitaker on 04/27/16 11:38:00 am in Console/PC, Serious
History Respawned's Bob Whitaker talks with historian Zackery Heern about 1979 Revolution Black Friday. Topics include revolutionary ideologies, religion, and America's place in the Iranian Revolution.

Posted by Randy OConnor on 04/27/16 11:36:00 am in Design
Randy thinks a bit about his love and frustration for Clash Royale.

Posted by Dennis Rohlfing on 04/27/16 11:10:00 am in Console/PC, Smartphone/Tablet
In the following, I will give some insights into what we tried at InnoGames, and how we have made very promising steps towards a highly engaged mobile player base.

Posted by Sande Chen on 04/26/16 12:56:00 pm in Design, Serious, Indie, Social/Online
In this article, game designer Sande Chen follows up on the ways games can provide a truly emotional experience.

Deep dive in to hooks and baits of social casino games, utilisation of psychological principles for unique monetisation and conversion opportunities.