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Posted by Matt Gilgenbach on 07/30/15 01:46:00 pm in Business/Marketing, Indie
I was scared to announce Devastated Dreams, since it stars a pregnant Filipino woman, and some gamers seem opposed to diversity. Our game was greeted warmly - but that might be because I'm a white male. Isn't diversity of creators a good thing?

Posted by Robert Fearon on 07/29/15 01:50:00 pm in Business/Marketing, Serious, Indie
Thoughts on the OUYA/Razer deal and what it means for the Free The Games Fund in the wake of recent news.

In this article we look at color in games: its function, how technology has improved color display, and how our biology affect the perception of color.

Posted by Junxue Li on 07/29/15 01:12:00 pm in Design, Production, Art, Smartphone/Tablet
In this series of posts, I would evaluate the characteristics of maps of a few popular games, from the point view of an art producer. This is part 4, about Jelly Splash, a match game by Wooga.

Part of the regular data mining we do on Kickstarter, this is a look at the state of the platform for video games mid-2015. And I doesn't make me optimistic.

Posted by Asher Einhorn on 07/28/15 05:04:00 pm in Design, Production, Console/PC, Indie
A razor is a simple, often used tool to keep large, creative teams on the right track.

Posted by Jesse Attard on 07/28/15 05:03:00 pm in Programming
An in-depth overview of a very important programming principle often used in game code: Don't Repeat Yourself.

Posted by Taekwan Kim on 07/27/15 03:18:00 pm in Design
A direct response to Warren Spector's post on Telltale and their games

Posted by Matt Matthews on 07/27/15 03:18:00 pm in Business/Marketing, Console/PC
A quick summary of the changes for software at retail in the last 18 months. Bottom line: only Sony's PlayStation 4 and Microsoft's Xbox One showed software growth in the first half of 2015.

Posted by Rob Lockhart on 07/27/15 03:18:00 pm in Business/Marketing, Console/PC
Let's look through a large dataset of game titles and see what we can find...