What does 'formalism' mean? What does it matter? If you answered "no" to both of these questions then this blog post might not be for you.
Part 4 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure.
This is a technique we developed to remove skewing on normal maps for mechanical models. It comlpetely eliminates poor skewed normals.
An excerpt from the live Q&A session held on Jan. 18, 2015 during the North American Conference on Video Game Music. Topics include game music production, career building, live performance and issues related to game music study.
In this thought experiment, I make some predictions about the game market on virtual reality platforms, how it will change over time and whether developers should make their games free-to-play or premium based on the state of consumers' VR adoption.
Changing the project leads midway through the development is always traumatic for the team. But could we find the safest way to deal with it?
Historians consider the highs and lows of Ubisoft's depiction of the French Revolution. Topics include the Terror, 18th century Paris, horses, and the memory of the Revolution in present day France.
How LockQuest worked remotely to produce a classic pulp fiction poster for our live room escape game.
What possessed Nintendo of America to not release the regular-sized New Nintendo 3DS in North America? Some quick thoughts on the topic.
"It's successful concept A meets successful concept B. It'll be huge!"
We've all heard these pitches. It's easy to get excited by the promise of simplicity, familiarity, and predictable success, but I'll talk about why I stay away from these pitches.