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October 22, 2014
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Posted by Bill Gardner on 10/17/14 12:30:00 pm in Business/Marketing, Design, Production, Console/PC
Using personas as a tool to get inside heads.

Posted by Ian Bogost on 10/16/14 07:33:00 pm in Business/Marketing, Design, Indie
On isolationism in game development; my Indiecade 2014 talk

Posted by Nick Halme on 10/16/14 01:32:00 pm in Design, Smartphone/Tablet
Taking a look at the different sort of multiplayer experience Fuel introduces to mobile games, and some of the precedents set by "traditional" gaming which we can apply to mobile with this new environment in mind.

Popular Meetups like SVVR, VRLA, and San Francisco VR Meetup are getting kudos for inexpensively getting a lot of expertise in one room. Learn about the gaps that need to be filled to grow the industry, and an effort being done to fill them.

Posted by Thomas Grip on 10/15/14 02:02:00 pm in Design, Console/PC
An analysis of the games that laid the foundation for Alien: Isolation, an overview on what the games does well and what it fails at and finally some discussion on how to evolve the genre.

While there will always be a place for randomness of all sorts in some kinds of interactive systems, I believe the current assumptions with regard to randomness in games are largely wrong.

Posted by Geoff Ellenor on 10/15/14 02:02:00 pm in Design, Console/PC
How good a designer you are depends mostly on how much design you get to do.

Posted by Pallav Nawani on 10/13/14 02:11:00 pm in Design, Programming, Art, Indie, Smartphone/Tablet
This is the third and the last post in the Blog series ‘Porting an adventure game to mobile: Tips and Pitfalls’. Part 1 is here. Part 2 is here.

Posted by Bob Whitaker on 10/13/14 02:11:00 pm in Console/PC
Historians consider elements of cultural history in Diablo III. Topics include angels, demons, witches, demonic possession, hell and purgatory.

Posted by Paul Tozour on 10/13/14 01:46:00 pm in Business/Marketing, Production
A first-of-its-kind study to statistically evaluate game dev efforts across hundreds of game teams and generate insights about how teamwork, culture, leadership, and production practices contribute to team effectiveness and project success or failure.