A postmortem about creating Six Ages: Ride Like the Wind, the spiritual successor to King of Dragon Pass, as a tiny indie studio.
This week's highlights include juicy math(s) in Slay The Spire, the creation of Totally Accurate Battlegrounds, and loads more.
This week's highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.
In this post, I'd like to hypothesize that consistency, in terms of marketing, genre, and the game itself, is one of the best predictors for a game's success.
Kickstarter and Tabletop Games: 2018 Mid-Year Update
We recently did a detailed postmortem of our RPG card game, Shadowhand, to review what we got right, and, importantly, what we got wrong and how we could improve.
We have distilled our findings into a checklist of ten points to share with you.
Everybody wants to become the dominant player in the games subscription space - but who will be left once the dust settles, and what does that mean for developers?
A look into the performance of video games projects on Kickstarter and Fig.co
The postmortem for Alexis Kennedy's 1920s Lovecraftian card game Cultist Simulator, an indie success story for 2018.
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.