This week's roundup includes a variety of looks at the Apple Arcade subscription announcement, an intriguing video on how the Mongolian steppes do gaming, plus pieces on Sekiro, clicker games, AR, video game folklorists, and lots more besides.
Playing a game with unclear mechanics is like peering through a dirty, smudged window. This calls for some Windex!
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
The weekly update rounding up the best longread & standout articles & videos about games tackles GDC 2019, from Google announcements to session highlights & beyond.
Digi-Capital's Games Report forecasts that games industry software/hardware combined could drive well over $200 billion revenue by 2023, despite short-term concerns about public games company valuations
Shape Theory is a theory we all know apart about and we are aware of it subconsciously. Here I break down how it can be used for level design and how it is used to encourage the player to act certain ways.
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone, & more.
A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay.
As a follow-up to project specific financing options, we now turn to the wonderful world of company-based equity funding, where investors are betting on your ability to grow the value of your studio long-term.
This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how Sim City inspired a lot of urban planners, among other varied and notable topics.