Category: Indie
Expert Blogs
BazaarBot: An Open-Source Economics Engine
Posted by Lars Doucet on 06/03/13 09:15:00 am
in
Design,
Programming,
Console/PC,
Serious,
Indie
We have physics engines, so why not economics engines? I present my latest work on a simple open-source free market simulation engine.
Read More... | 22 Comments
Coding for Music
Posted by Rich Vreeland on 06/02/13 09:09:00 pm
in
Audio,
Indie
Using code in games to actually create music, note by note, on the fly, is an underutilized idea that has potential to add huge value to games that aren't even focused on music, by offering an extra sense of authorship to the player's experience.
Read More... | 7 Comments
Trolls, Communities, and Psychology
Posted by Adam Saltsman on 06/01/13 04:02:00 pm
in
Indie
Lately I've heard a lot of people sort of grumping about the fact that sometimes rational people discuss the same things as trolls. I wanted to explore this idea that ignoring trolls is good/bad.
Read More... | 20 Comments
Assembling an indie dream team, learning from Big Fish and Grubby Games, and making a roguelike for dancing
Posted by John Polson on 05/31/13 12:15:00 am
in
Business/Marketing,
Design,
Programming,
Production,
Console/PC,
Indie
The rhythm roguelike Crypt of the NecroDancer developer and IGF 2006 finalist Ryan Clark shares tips on netting big-time indie developers, lessons from shipping 10 games, and more.
Read More... | 3 Comments
Ask me anything! - Unity Going Free
Posted by Benjamin Sipe on 05/30/13 02:43:00 pm
in
Business/Marketing,
Design,
Production,
Indie,
Social/Online,
Smartphone/Tablet
The NativeX Games Task Force (GTF) has a wealth of knowledge and data at their fingertips for mobile developers.
Read More... | 0 Comments
Why Aren’t There Games About [Blank]?
Posted by Ben Serviss on 05/30/13 09:10:00 am
in
Design,
Indie
What do you do when no game addresses a topic you're passionate about? Simple: make it yourself.
Read More... | 12 Comments
8 Reasons I Can't Help You
Posted by Keith Fuller on 05/28/13 05:44:00 pm
in
Business/Marketing,
Production,
Console/PC,
Serious,
Indie,
Social/Online,
Smartphone/Tablet
What happens when you try to help game companies improve their leadership and production practices without charging a fee?
Read More... | 25 Comments
Selling Games
Posted by Adam Saltsman on 05/24/13 01:57:00 pm
in
Indie
Some quick thoughts on the making and selling of commercial games, working with distributors, and doing marketing/pr as a small company/solo artist.
Read More... | 6 Comments
Letting the Player Find the Fun
Posted by Ben Serviss on 05/23/13 09:15:00 am
in
Design,
Console/PC,
Indie
Are hand-holding tutorials holding games back? Starseed Pilgrim offers lessons in increasing player discoverability.
Read More... | 2 Comments
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