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November 25, 2015
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Posted by Daniel Collier on 11/24/15 06:26:00 pm in Programming, Serious, Indie, Smartphone/Tablet
Any programmer who has ever grafted multiplayer functionality onto a single player game will tell tales of just how difficult the process can be. For Rapture, the process went relatively smoothly because we planned ahead for lockstep multiplayer.

Detailed comparison of how new genre RTS games like Rival kingdoms are attempting to innovate & improve over ageing counterparts like CoC, to refresh & build next generation of mobile gaming experiences.

Beta testing is a critical aspect of game development – why not apply the idea to everything?

Posted by Kevin Murphy on 11/24/15 06:26:00 pm in Business/Marketing, Production, Console/PC
More and more first person shooters are releasing without single player campaigns. What could this mean for the future of the genre? Full credit to IGN for posing the question originally. This is my take on the same issue. Original article linked withi

Posted by Tom Allins on 11/24/15 06:26:00 pm in Design
Dice, the developers of the battlefield franchise are behind the latest battlefront game. Some of the battlefield game modes ended up in a reworked and improved format in battlefront. This article points design changes out which explain the improvement.

We can never be tired of hearing developers' stories but this one is particularly different.David Nunez,Founder and Game Designer of Queen Birdface Productions has never met his partner Chris Hall, with whom he has been working for an impressive 12 years!