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April 26, 2019
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April 26, 2019
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Posted by Josh Bycer on 04/25/19 09:34:00 am in Business/Marketing, Design, Production, Console/PC, Indie
The recent expose of Bioware framed this piece I wrote about why the core gameplay loop of your title can make or break its development

Posted by Josh Bycer on 04/25/19 09:28:00 am in Design, Console/PC, Indie
I did a complete design dive into Sekiro Shadows Die Twice and upon finishing the game, I wanted to share my thoughts on the design.

You can't have fun without inaccessibility. It's an iron law of play. That has implications for game design and accessibility advocacy, and it's the subject of this post.

Posted by Chad Cable on 04/24/19 10:35:00 am in Design, Programming, Console/PC
An in depth look at what makes the character controller tick in HAL Laboratory's BOXBOY! This was done by "Covering" the game - a terrific game development exercise for finding hidden design, honing you craft, and expanding your toolset.

Posted by Thasorn Chalongvorachai on 04/23/19 10:40:00 am in Design
A new coming multiplayer game which just released but can push itself to top 3 most-played multiplayer games, Apex legends. Today we are going to analyze how Apex Legends become one of the most skyrocket games in a short time.

Posted by James Derek on 04/23/19 10:32:00 am in Design, Programming, Console/PC, Indie
Knowing what career in life to follow is not easy for some. I found out a little later in life where I needed to be, how games shaped my early years and how game development is now calling me back.