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September 19, 2014
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September 19, 2014
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September 19, 2014
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Posted by Scott Hurff on 09/18/14 04:05:00 pm in Design, Art, Smartphone/Tablet
Mobile screen sizes are becoming bigger, and that means that learning how to design for thumbs is now more important than ever.

Posted by Eric Buresh on 09/18/14 03:26:00 pm in Business/Marketing, Production, Console/PC, Serious
Often out of the blue, video game companies find themselves the target of so-called patent trolls. If you find yourself on the receiving end, you must immediately mount a defense. Here are five key steps to an effective offensive plan.

What does it take to setup, manage, and tear down booths at events like E3 and Comic-Con? Here's a glimpse...

Posted by George Moromisato on 09/18/14 01:08:00 pm in Design, Indie
Follow these tips and techniques to create an epic-scale game on an indie budget.

Our game appeared in the portfolio of a cloner. Taking it down is not so easy.

Posted by John McCarthy on 09/18/14 04:16:00 am in Business/Marketing
On January 1, new EU VAT rules will be introduced for e-services in Europe. The following article outlines how these new rules will apply to online gaming companies and to game developers.