This blog post is dedicated to passing on a few lessons and habits I learned while attending the Art Institute of California - North Hollywood. Hopefully this will aid other fellow students undergoing education at a for-profit college.
How N-Fusion Interactive created a full 3D streaming open world on mobile hardware.
The latest report from Comscore reveals some interesting findgins about a special type of users called Heavy App Downloaders. For game publishers, heavy app downloaders could be the users who drive the most amount of ad revenue from ads - the ad whales.
For some time I was working on an MVC system for Unity, trying to bring some structure in the coding workflow of my projects. As it really helped me, here's a write-down on working with MVC in Unity.
The Lean Startup offers smart advice, but it doesn't always apply directly to game development. That said, there are ways you can apply the idea of building a simple product for release. Here’s how to do it in the gaming world.
We give some insights into how we get a finished drawing of a scene into our the game engine of Unforeseen Incidents.