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May 30, 2016
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Posted by Davi Vasc on 05/27/16 01:08:00 pm in Design, Production, Serious
Save you and your game dev team a massive amount of time by taking steps to prevent rework requests.

Posted by Jake Parmley on 05/27/16 10:55:00 am in Business/Marketing, Production, Console/PC, Serious
Red Fox Insights found that the number gamers watching esports more than once a week in the US and UK was still relatively low - particularly in the UK. Discover how game brands are borrowing from other industries to improve esports engagement.

Posted by M. Joshua Cauller on 05/27/16 09:59:00 am in Business/Marketing, Design, Console/PC, Indie
Mighty No. 9’s latest trailer has over ten thousand dislikes—and for good reason. Let's learn from its mistakes.

In this post I talk about my experience reaching out to YouTubers and Streamers to play our game. We've managed to reach some of the biggest content creators and haven't paid a cent for it. Here are my ideas.

Posted by Brittany Jackson on 05/27/16 09:58:00 am in Business/Marketing, Design, Production, Serious, Indie
We've all said our piece about the 'Exposure' machine when it comes to ideas and potential pay outs, but what about keeping friendships alive when projects and ideas come around? Here's what I've learned since joining the industry.

Posted by Jose Alejandro Silva Ruiz on 05/27/16 09:56:00 am in Programming, Art, Indie
Return to programming after a while, I'll keep alive my inclusive one button project.