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What metric should be monitored depend on what game it is, and what is the goal. But there are also metrics that are unique or important only to a particular type of game. No game is the same. You should also choose metrics that is specific for your game

Posted by mark teeter on 08/31/15 01:07:00 pm in Design, Art, Console/PC
A shot blog showing some of my artwork.

Posted by James Bennett on 08/31/15 01:07:00 pm in Design, Programming, Production, Indie
Major updates to battle code, game mechanics. Also an update on the Kickstarter launch on Sep 7.

Posted by Jack Menhorn on 08/31/15 01:07:00 pm in Audio, Production, Console/PC, Indie
Nova-111 is a "sci-fi turn-based adventure game with an innovative twist of real-time action." I did the music and sound effects for it over the course of roughly three years so I thought I'd chat about the sound of Nova-111!

Worth it? My wife threw the gauntlet - "6 episodes by Christmas!" So, I researched, got some equipment, and set to work. Last week's Ep4 was hugely popular, "Good Communication, Better Games". Ep5 covered a favorite story, by request. You be the judge!

Posted by Joel Christiansen on 08/31/15 01:07:00 pm in Audio, Design, Art, Console/PC, Indie
Thoughts and observations on my 2-year solo indie game project Disastr_Blastr. Now available on XBLIG (Xbox 360 edition) and (PC edition). Vote now for Disastr_Blastr on Greenlight: