A quick summary of my favorite talks related to game animation programming/technology of 2016.
I've put together a gallery with over 16,000 .png screenshots of almost 400 CRPGs, free for anyone to use.
Today's post looks at the similarities between the MMO and Mobile markets, and what has me nervous about the state of mobile games and development.
This article discusses crowdfunding fatigue, what it is, when it occurs, how it effects a project and how to use crowdfunding fatigue within a project.
The Last Guardian uses a little trick to create a big bond.
I share anecdotes, advice and best practices for working from home in the gamedev industry.