Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 1, 2015
View All     Post     RSS
September 1, 2015
arrowPress Releases
September 1, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:





What metric should be monitored depend on what game it is, and what is the goal. But there are also metrics that are unique or important only to a particular type of game. No game is the same. You should also choose metrics that is specific for your game

Posted by mark teeter on 08/31/15 01:07:00 pm in Design, Art, Console/PC
A shot blog showing some of my artwork.

Posted by James Bennett on 08/31/15 01:07:00 pm in Design, Programming, Production, Indie
Major updates to battle code, game mechanics. Also an update on the Kickstarter launch on Sep 7.

Posted by Jack Menhorn on 08/31/15 01:07:00 pm in Audio, Production, Console/PC, Indie
Nova-111 is a "sci-fi turn-based adventure game with an innovative twist of real-time action." I did the music and sound effects for it over the course of roughly three years so I thought I'd chat about the sound of Nova-111!

Worth it? My wife threw the gauntlet - "6 episodes by Christmas!" So, I researched, got some equipment, and set to work. Last week's Ep4 was hugely popular, "Good Communication, Better Games". Ep5 covered a favorite story, by request. You be the judge!

Posted by Joel Christiansen on 08/31/15 01:07:00 pm in Audio, Design, Art, Console/PC, Indie
Thoughts and observations on my 2-year solo indie game project Disastr_Blastr. Now available on XBLIG (Xbox 360 edition) and itch.io (PC edition). Vote now for Disastr_Blastr on Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=4656657