In this article I try to give you an inside look on how the development process of our game Sabotaz Inc. went! In the second part I tackle Art and Music.
Piracy is a serious concern for game developers and today's post looks at some of the options available to designers to try and combat piracy.
I finished up the HUD and stared at it. I pulled up the app icon and stared at that too. I finally gave into the voice that kept saying "This isn't going well." and imagined how much happier I'd be if I could just start my dream project. Why stop myself?
Game lawyer Zachary Strebeck interviews game artists Art Vogt and Lux for some opinions on how game developers should deal with paying their artists.
The first part of a series of articles on issues which arise during the process of games localization and linguistic testing. This post is focused on time estimation issues.
Tencent has been urgently looking for heavy games that can be exclusively released on its own platforms WeChat and Mobile QQ, and achieved cooperation with several game developers from both home and aboard.