| MMOs and Story Development. |
| Posted by Barry Reddy on 11/22/09 10:25:00 am
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Production
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| MMORPGs aim to incorporate elements of mythic literature and modern mass communication. Mortality is a key defining aspect of human experience. Drama uses mortality to add emotional impact. The lack of mortality in MMO's undermines story development. |  |
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Arcade Mode: A Suggestion for Modern Warfare 2  |
| Posted by Enrique Dryere on 11/21/09 06:41:00 pm
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Game Design
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| The "Arcade Mode" I propose would stress a certain skill set that is currently played down by the Call of Duty franchise. A few simple changes here and there could provide players with a radically new experience. It could also be called Run and Gun Mode. |  |
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| Retro Game of the Day! Ice Hockey (NES) |
| Posted by Ron Alpert on 11/21/09 05:37:00 pm
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Production
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| Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Ice Hockey, an early classic for your NES. |  |
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Critter Crunch Review: Another Reason To Support Indie Games  |
| Posted by Isaiah Taylor on 11/20/09 06:09:00 pm
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Game Design
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| What a beautiful game Capybara has produced. Despite some control issues, Critter Crunch is definitely a contender for downloadable game of the year. |  |
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| About to start my first day of Game Dev class |
| Posted by Melvin Rodriguez on 11/20/09 08:57:00 am
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| Computer spec's and upcoming clas schedule. |  |
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The Soul of a Game  |
| Posted by Dan Merrill on 11/20/09 08:02:00 am
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Game Design
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| Video games have the power to communicate feelings, experience, and insight from designers to players. The Legend of Zelda series provides some strong examples of how this can be done. |  |
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