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January 24, 2017
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January 24, 2017
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Posted by JC Delannoy on 01/24/17 10:21:00 am in Programming, Console/PC
A quick summary of my favorite talks related to game animation programming/technology of 2016.

Posted by Felipe Pepe on 01/24/17 10:20:00 am in Design, Production, Art, Console/PC, Serious, Indie
I've put together†a gallery with over 16,000 .png screenshots of almost†400†CRPGs, free for anyone to use.†

Posted by Josh Bycer on 01/24/17 10:20:00 am in Business/Marketing, Design, Production, Smartphone/Tablet
Today's post looks at the similarities between the MMO and Mobile markets, and what has me nervous about the state of mobile games and development.

Posted by Jeroen Burggraaf on 01/24/17 10:18:00 am in Business/Marketing, Production
This article discusses crowdfunding fatigue, what it is, when it occurs, how it effects a project and how to use crowdfunding fatigue within a project.

Posted by Ian Colquhoun on 01/24/17 10:18:00 am in Design, Console/PC
The Last Guardian uses a little trick to create a big bond.

I share anecdotes, advice and best practices for working from home in the gamedev industry.