Introduction to our Spanish scene devoted podcast and website GameCrimes, and a brief reasoning about why we're doing it.
This postmortem covers what went right, wrong and what we learned while developing Spellblade. a student game project at SMU`s Guildhall.
Quick start guide for anyone brand new to game development who wants to become a part of it.
The Musical Box features 30 articles focusing on game music production and implementation. Edition #29: Super Mario Galaxy
The Musical Box features 30 articles focusing on game music production and implementation. Edition #30: Mass Effect 3
I've tried to recreate inFamous Second Son effect (spawning particles at object vertices) in Unity3d that could be used also on mobile devices.