Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 28, 2016
View All     Post     RSS
June 28, 2016
arrowPress Releases
June 28, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Posted by Justin Gostick on 06/27/16 03:02:00 pm in Design, Art, Console/PC, Indie
Learn about the weapons used by the Vypress class in Mirage: Arcane Warfare, an upcoming game from Torn Banner Studios, creators of Chivalry: Medieval Warfare!

Posted by Tino van der Kraan on 06/27/16 10:50:00 am in Design, Production, Art, Indie
This article talks about the development of the characters in Fragments of Him.

Posted by Wes Platt on 06/27/16 10:49:00 am in Audio, Design, Production, Art, Console/PC, Indie
For Kingdom dev Thomas van den Berg, creating water, clouds, and interesting simulations are some of his favorite things.

In detail analysis of the social media outreach from all channels where our game Life Pictures was announced.

Posted by Attila Branyiczky on 06/27/16 10:47:00 am in Design, Indie
Tutorials are a vital part of games, and they need to be compelling enough that players experience them in order to learn the lessons they need to enjoy the game. An overview of what to look out for when creating a good tutorial.

Posted by Joseph Perry on 06/27/16 10:47:00 am in Business/Marketing, Design, Indie
Names are important. Besides art style, they are people's first point of contact with your game. Names set expectations, and used well can capture the imagination. This is my attempt at making some functional categories for a handful of names I found.