A long rant on the origins of CRPGs, the issues in properly defining them and how they are being held back by broad definitions.
In this article series, we will be teaching you how to create procedurally generated world maps, with the help of Unity and C#. This is a four part series.
Red Fox Insights responds to the PC Gamer article "Cliff Bleszinski: FPS campaigns often cost "75% of the budget""
The response covers:
Where are FPS Campaigns Going?
Shifting from FPS Campaigns
The Bottom Line
Austin and Everything Else is an ongoing outlook on the largest city for game development in America's second-largest state for game development, for the sake of everyone who's ever considered, had in the past, or currently lives here.
The last 6 months before releasing Super Mega Baseball were a grind. The hours...the stress...the caffeine...the bug fixes...
Progression in game design can be split between short and long-term goals, and today's post looks at why short-term is for the best to keep someone engaged.