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February 7, 2016
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Posted by Felipe Pepe on 02/05/16 04:01:00 pm in Business/Marketing, Design, Console/PC, Serious, Indie
A long rant on the origins of CRPGs, the issues in properly defining them and how they are being held back by broad definitions.

Posted by Jon Gallant on 02/05/16 04:01:00 pm in Programming, Console/PC, Indie
In this article series, we will be teaching you how to create procedurally generated world maps, with the help of Unity and C#. This is a four part series.

Red Fox Insights responds to the PC Gamer article "Cliff Bleszinski: FPS campaigns often cost "75% of the budget"" The response covers: Where are FPS Campaigns Going? Shifting from FPS Campaigns Factors Involved The Bottom Line

Posted by John Henderson on 02/05/16 04:01:00 pm in Business/Marketing, Production
Austin and Everything Else is an ongoing outlook on the largest city for game development in America's second-largest state for game development, for the sake of everyone who's ever considered, had in the past, or currently lives here.

Posted by Liane Howill on 02/05/16 04:01:00 pm in Programming, Production, Console/PC, Serious, Indie
The last 6 months before releasing Super Mega Baseball were a grind. The hours...the stress...the caffeine...the bug fixes...

Progression in game design can be split between short and long-term goals, and today's post looks at why short-term is for the best to keep someone engaged.