| Be prepared not to break-even |
| Posted by Matej Jan on 02/09/12 05:01:00 am
in
Business,
Indie
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| You need another source of funding. For us it's the contracting work the guys at the research and development studio do. For you it might be your “other” day job or a rich uncle. |  |
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| The Unsustainability of Starting in Independent Game Development |
| Posted by Matej Jan on 02/09/12 04:56:00 am
in
Business,
Indie
|
| You know what gets me down? The fact that it’s hard or impossible to start from zero, make games, sell them and earn enough to cover your next one. |  |
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| Meandering Ramblings From the Tabletop |
| Posted by Craig Ellsworth on 02/08/12 05:26:00 pm
in
Game Design
|
| Wherein I babble about board games and videogames, friends and strangers, roleplaying and abstraction, and ultimately wonder if it's possible to create a single-player board game the way we create single-player videogames. Know any? |  |
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| Game Dev Therapy: Advice For Aspiring Developers |
| Posted by Pat Flannery on 02/08/12 02:27:00 pm
in
Game Design
|
| So you want to get started making your own video games, eh? Well there’s a few things that you should know before you dive headfirst into what is a vast and deep ocean of possibilities. Let this article, along with our advice compilation video, guide you. |  |
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| Chinese Finger Traps: The Four Most Common Failures When Entering the Chinese Mobile Gaming Market |
| Posted by Chris Shen on 02/08/12 02:15:00 pm
in
Game Design,
Smartphone/Tablet
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| China is poised to be next big mobile frontier. It's 900-million mobile users make it a desirable region for mobile game developers looking to make a profit overseas. Here's four common mistakes Western mobile developers make when taking a game to China. |  |
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Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 1)  |
| Posted by Maria Sifnioti on 02/08/12 11:00:00 am
in
Game Design,
Production,
Indie,
Smartphone/Tablet
|
| Tips in doing usability sessions for your mobile game, from our indie studio. This is Part 1 in "Games Usability for Indies" and deals with hardware and software equipment. We give examples from A Clockwork Brain, our most recent game for iOS. |  |
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