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April 23, 2014
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Hearthstone has had a remarkable first week on the App Store with a position in the top 10 grossing in the U.S. the last two days - but should apple give them special treatment in trying to promote the app? Well, they did.

Posted by Irina Bratchikova on 04/23/14 08:15:00 am in Programming, Production
Vadim developed a game called Robots Inc. with unusual voice controls (to make the robot fly, you have to make buzzing sounds; and to set off the bomb planted at the end of the game, you have to say “Bang!”). It isn’t often you meet twelve-year-old mobile

Posted by Garret Bright on 04/22/14 03:22:00 pm in Design
While solid level design can make or break a game, so does solid enemy design. Mix and match attributes from this list to help craft interesting enemies.

Posted by Brandon Perton on 04/22/14 03:15:00 pm in Design
Ambiguity is where the story leaves the player unsure about something—what has happened, what will happen after the story ends, what a character thinks or feels, whether something is true or false, etc.

Posted by Jeremiah Alexander on 04/22/14 02:35:00 pm in Design, Production, Indie, Smartphone/Tablet
Minesweeper is a classic! Most people would agree with this statement... most! For some people however, Minesweeper simply sucks! Our soon to be released game, Grave Matters, is based on Minesweeper and this is how we are trying to make it better.

Posted by Yuri Kravchik on 04/22/14 07:38:00 am in
Experimental, 6DOF inputting system, extremely useful for geometry editing.