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September 26, 2016
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September 26, 2016
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September 26, 2016
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Posted by Kevin Finley on 09/26/16 06:55:00 pm in Design, Production, Art, Serious
This blog post is dedicated to passing on a few lessons and habits I learned while attending the Art Institute of California - North Hollywood. Hopefully this will aid other fellow students undergoing education at a for-profit college.

Posted by Jason Zisk on 09/26/16 04:00:00 pm in Programming, Art, Console/PC, Indie, Smartphone/Tablet
How N-Fusion Interactive created a full 3D streaming open world on mobile hardware.

Posted by Yaniv Nizan on 09/26/16 10:36:00 am in Business/Marketing, Smartphone/Tablet
The latest report from Comscore reveals some interesting findgins about a special type of users called Heavy App Downloaders. For game publishers, heavy app downloaders could be the users who drive the most amount of ad revenue from ads - the ad whales.

Posted by Tabea Iseli on 09/26/16 10:36:00 am in Programming, Indie
For some time I was working on an MVC system for Unity, trying to bring some structure in the coding workflow of my projects. As it really helped me, here's a write-down on working with MVC in Unity.

Posted by Mark Rosner on 09/26/16 10:35:00 am in
The Lean Startup offers smart advice, but it doesn't always apply directly to game development. That said, there are ways you can apply the idea of building a simple product for release. Here’s how to do it in the gaming world.

Posted by Marcus Bäumer on 09/23/16 09:32:00 am in Programming, Art, Console/PC, Indie, Smartphone/Tablet
We give some insights into how we get a finished drawing of a scene into our the game engine of Unforeseen Incidents.