Learn what a publisher looks for in a mobile game! A detailed breakdown of why Astro Mined won our Mobile Game Development Competition and ways you can improve your mobile game.
My goal is to facilitate cooperation between different users who occupy different niches in the content production pipeline. Mappers, programmers, designers, and artists should be able to benefit from one another's work without entering into agreements.
The first part of a thorough analysis of what makes this game one of the masterpiece of videogame art.
Game lawyer Zachary Strebeck interviews Michael Iachini of Clay Crucible Games, covering the artwork agreements on his projects and some tips on legal issues for new game designers.
You'd think since Unity is so easy, porting your game from Flash would be super fast. That's not necessarily true, but it's still a good choice. Here are top 5 things we learned.
We need an unique game, with rules that set it apart from a generic platformer. Now itís time to take you through the journey that has been designing Toto Temple as an unique game!