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July 25, 2016
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July 25, 2016
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July 25, 2016
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Second video blog talking about creating an animated title.

Posted by Ruben Torres on 07/25/16 11:17:00 am in Programming, Console/PC, Indie, Smartphone/Tablet
How to randomly position gameplay elements in a way that they make sense being influenced by external factors? With some simple statistics I will position the doors in my dungeons. The same can also be applied with monsters, looting, luck, dynamic events.

Posted by Joey Simas on 07/25/16 11:17:00 am in Design
A look into Inside's Level Design, and how it does a fantastic job of teaching it's mechanics without breaking immersion.

Posted by Michael Heron on 07/25/16 11:14:00 am in Business/Marketing, Design
I was asked to write an essay on Clementine for the a forthcoming book on the '100 greatest video game characters'.  A couple of months ago, I withdrew my participation in the project. So here it is, for those that may be interested.

Posted by Scott Fine on 07/25/16 11:13:00 am in Design, Serious, Social/Online, Smartphone/Tablet
I wrote this from a design perspective and hope anyone can enjoy it. I start off outlining the mechanics and how the game functions, later I get into the game’s economy balancing and how the designers promoted engagement.

Posted by Logan Williams on 07/25/16 10:34:00 am in Business/Marketing, Indie
Earlier this month, I had the opportunity to talk about ways to conduct market research during this years Indie Revolution Expo. Check out the full presentation + slides in this post.