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February 19, 2019
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February 19, 2019
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Posted by Caleb Compton on 02/19/19 09:44:00 am in Design, Console/PC, Serious
If you have ever played a competitive game, you are probably familiar with tiers. They seem to be everywhere, and can shape the competitive landscape of a game. But have you ever wondered why tiers even exist in the first place? Today, we find out why!

Posted by John Kane on 02/19/19 09:24:00 am in Design, Programming, Serious
Almost 80% of players use subtitles in games. But game subtitles are often sub-par: too small, hard to read, or otherwise unusable. I decided to see what it takes to make subtitles that don’t suck.

Posted by Vladimirs Slavs on 02/18/19 02:24:00 pm in Business/Marketing, Production, Indie
Taking a look at my third year as an indie: what things worked, what did not, lessons learned.

Posted by M. Joshua Cauller on 02/18/19 02:24:00 pm in Business/Marketing, Console/PC, Indie
I've been thinking about launch trailers for years. Maybe some of these thoughts could help map-out your launch trailer's plans.

Posted by Antoine SARRAZIN on 02/18/19 02:21:00 pm in Design, Production, Serious
I'v recently ended my studies with one last student game experience : Illtide. The production was a nightmare. So instead of keeping this story for myself, let me tell you how not to make a game, and what I've learned from it.

Posted by Evelyn Lin on 02/18/19 02:16:00 pm in Business/Marketing, Production, Smartphone/Tablet
Playability is defined as a set of properties describing the player experience using a game system whose primary goal is to provide amusement and pleasure, by being satisfying and reliable. The relationship between playability and translation--