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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [13]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [50]
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
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Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
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Blogs

Member Blogs                                                                                Members RSS

MMOs and Story Development.
Posted by Barry Reddy on 11/22/09 10:25:00 am in Production
MMORPGs aim to incorporate elements of mythic literature and modern mass communication. Mortality is a key defining aspect of human experience. Drama uses mortality to add emotional impact. The lack of mortality in MMO's undermines story development.
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Arcade Mode: A Suggestion for Modern Warfare 2  Featured Blogs
Posted by Enrique Dryere on 11/21/09 06:41:00 pm in Game Design
The "Arcade Mode" I propose would stress a certain skill set that is currently played down by the Call of Duty franchise. A few simple changes here and there could provide players with a radically new experience. It could also be called Run and Gun Mode.
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Retro Game of the Day! Ice Hockey (NES)
Posted by Ron Alpert on 11/21/09 05:37:00 pm in Production
Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Ice Hockey, an early classic for your NES.
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Critter Crunch Review: Another Reason To Support Indie Games  Featured Blogs
Posted by Isaiah Taylor on 11/20/09 06:09:00 pm in Game Design
What a beautiful game Capybara has produced. Despite some control issues, Critter Crunch is definitely a contender for downloadable game of the year.
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About to start my first day of Game Dev class
Posted by Melvin Rodriguez on 11/20/09 08:57:00 am
Computer spec's and upcoming clas schedule.
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The Soul of a Game  Featured Blogs
Posted by Dan Merrill on 11/20/09 08:02:00 am in Game Design
Video games have the power to communicate feelings, experience, and insight from designers to players. The Legend of Zelda series provides some strong examples of how this can be done.
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