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October 25, 2014
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Posted by Mark South on 10/24/14 01:56:00 pm in Business/Marketing, Design, Programming, Console/PC, Indie
On some of the challenges we faced reimagining Mode7's Frozen Synapse including; the business realities, design challenges (Gareth Wright - Design Manager) and our graphical overhaul (Rob Ware - Technical Director)

Posted by Marcelo Martins on 10/24/14 01:56:00 pm in Audio, Programming, Production, Console/PC
The Musical Box features 30 articles focusing on game music production and implementation. Edition #7: Streets of Rage

Posted by Zack Wood on 10/24/14 01:56:00 pm in Design, Indie
Recap of Playpublik 2014 in Krakow, Poland- a new kind of games festival.

Posted by Rizky Winanda on 10/24/14 01:56:00 pm in Design
Through this article, I try to describe what pattern of challenge that game should create. By providing expectation, doubt, reality, and relief, I believe game could create maximum engagement as stated in flow theory.

Posted by gard skinner on 10/24/14 01:56:00 pm in Business/Marketing, Console/PC, Serious, Social/Online
Ever thought about trying to write game-related science fiction? This was the journey. NY pubs claimed, "Gamers don't read books." Without them GS couldn't be successful because it has no witches, vampires or angsty teens who can't decide who to date.

Posted by Marcelo Martins on 10/24/14 01:56:00 pm in Audio, Production, Console/PC
The Musical Box features 30 articles focusing on game music production and implementation. Edition #8: Heavy Rain