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December 3, 2016
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December 3, 2016
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Posted by Joris Van Goidsenhoven on 12/02/16 11:26:00 am in
Part 1 of all the research and design I did to get the monetization model into our game.

Posted by Jaimie Lynn Hensley on 12/02/16 11:26:00 am in Audio, Production, Indie
After voicing a character for the indie game Camp Sunshine, the author gives some tips on voice acting and navigating the world of indie game projects.

Posted by James Fuller on 12/02/16 11:25:00 am in Production, Indie
James Fuller (CEO of Storm Harted Academy) writes about how he's creating a unique new language for a RPG.

Posted by Franco Bugnano on 12/02/16 11:24:00 am in Programming, Indie, Smartphone/Tablet
Concluding our series about local multiplayer via WiFi, we are going to address the Android bug that prevents local hostname resolution, and we will see the aspects to consider when using directly IP addresses instead of host names.

Postmortem Podcast is a new initiative where we interview devs around the world about what went right and what went wrong in their productions.

Posted by Andreea Vaduva on 12/01/16 11:50:00 am in Business/Marketing, Indie
A few tips on making the most out of showcasing an indie game at a gaming event.