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November 22, 2014
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November 22, 2014
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November 22, 2014
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Posted by Jack Pritz on 11/21/14 02:24:00 pm in Design, Console/PC, VR
In this post I discuss mapping player input into movement of a 3rd person avatar in virtual reality.

Production problems abound when you rely too heavily on specializations. This blog lays out a few of the pitfalls of over-reliance on specialization and the advantages of breaking free.

Posted by Ulyana Chernyak on 11/21/14 02:24:00 pm in Business/Marketing, Design, Production, Console/PC
Steam's importance cannot be understated for game development and there are some features that developers are not aware of that they can leverage for their titles.

Posted by Zack Wood on 11/21/14 02:24:00 pm in Design, Production, Art, Console/PC, Serious, Indie
Any RPG fan knows the feeling when battle stops being fun and starts being work, when you're just grinding because you feel you have to. But it isn't necessary- just look at what some of the classic RPGs have done to keep "leveling up" fun!

Posted by Jack Pritz on 11/21/14 02:24:00 pm in Design, Programming, Console/PC, Serious
Technical Observations of Alien: Isolation.

Posted by Thierry Brochart on 11/21/14 02:24:00 pm in Indie
This is a post-mortem on our Volcano GameJam in Reunion island