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October 1, 2016
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Posted by Kaarlo Raiha on 09/30/16 10:11:00 am in Design, Programming
This blog post lists things that might cause problems when you implement replay feature to your game. It also has some suggestions about avoiding those issues.

Posted by Glenn Stanway on 09/30/16 10:11:00 am in Design, Smartphone/Tablet
A examination of the UI and menu system of the Tiny Titan Studios game Dash Quest, and how it influenced the design of our new title, Tap Smiths.

What is neuromarketing and is it in any way or form viable for smaller companies? What are your thoughts?

Posted by Vitor Bulbovas on 09/30/16 09:47:00 am in Design, Production, Art, Console/PC, Indie, Social/Online
Back to “how to create” series, now I bring my favourite subject: characters.

Posted by Matthew McCaffrey on 09/30/16 09:46:00 am in Business/Marketing, Production, Serious
There’s a popular misconception that giving tax breaks to industries is the same as subsidizing them. Sadly, like many economic myths, this one just won’t die.

Posted by Matthew McCaffrey on 09/30/16 09:46:00 am in Business/Marketing, Production, Serious
We can often trace the troubles in gaming to regulatory policies. However, tax breaks are actually a good thing for the industry. Instead, the real regulatory threat comes from intellectual property law.