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Posted by Andreea Vaduva on 05/04/16 01:40:00 pm in Production, Indie
This is a how-to story on the brainstorming process we used, at Sand Sailor Studio, for introducing a new character in the game we are currently developing: Black The Fall.

Posted by Mat Kemp on 05/04/16 01:40:00 pm in Business/Marketing, Console/PC, Serious, Social/Online
Mat Kemp, Product Manager for Old School RuneScape, examines how Jagex took a version of RuneScape from 10 years ago and made it relevant for todays’ gamers, and why other MMO companies should look to offer vanilla services for their veteran communities.

Posted by Albert Palka on 05/04/16 01:40:00 pm in Business/Marketing, Serious, Indie
Two weeks ago I released the biggest YouTubers' contacts list on the Internet; over 1400 accounts with e-mails and social media. Today, I'm going to show you how to build one on your own!

Posted by Wes Platt on 05/04/16 01:40:00 pm in Design, Console/PC, Indie
Knee Deep celebrates Star Wars with a few narrative Easter eggs.

Posted by Robin-Yann Storm on 05/03/16 02:06:00 pm in Design, Production
When level designers talk about Hammer, usually the reaction they get is: "But it's ancient! Nobody should use BSP/CSG these days!", which is not always the intention. Hammer has great basic geometry building UX, and other editors could learn from this.

Posted by Ron Newcomb on 05/03/16 02:06:00 pm in Programming
Demystify AI by viewing it as an extension of existing subsystems.