Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 22, 2017
View All     Post     RSS
February 22, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Posted by Stephen McCallum on 02/21/17 09:20:00 am in Business/Marketing, Serious
A reflective analysis of a talk made by Brian Baglow during Game Think 2.0 about how not to run a game studio.

Posted by Dylan Moran on 02/21/17 09:08:00 am in Console/PC, Social/Online, Smartphone/Tablet
A conceptual Game Design Document (GDD) is ideally created before a pitch, which outlines the complete game development process.

Posted by Christopher Guzman on 02/21/17 09:05:00 am in
Thoughts on the future of VR atfer reading Virtual Reality Insider by Sky Nite

With Steam Direct changes poised to effect the Steam marketplace, I put together some important tips for selling your game when Steam isn't an option.

Posted by Gabriel Priske on 02/21/17 09:03:00 am in Design
Concept art is a grinding wheel for the hatchet of your imagination. You always have to understand that you don't have eyes inside of your brain, so spilling your ideas out onto paper and then taking them back in with your actual eyes might result in...

Posted by Mario Rodriguez on 02/21/17 08:53:00 am in Design, Programming, Production, Art, Console/PC, Indie, VR
VR game development is not exactly the same as traditional game development. We created SMU Guildhall's first VR game and these were some of the problems we encountered and what we did to fix them.