| Pay-to-trade |
| Posted by Isaac Knowles on 06/06/13 11:38:00 am
in
Design,
Business/Marketing,
Console/PC,
Social/Online
|
| Multiplayer games are restricting trade with increasing frequency. This reduces the cost of economic management, but it also means you lose valuable information. It also creates an opportunity for a new revenue stream. |  |
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| Steel Archers and the Oculus Rift |
| Posted by Quentin Preik on 06/06/13 07:14:00 am
in
Design,
Indie
|
| Struggling with the POV of the rift and the existing game elements in Steel Archers. |  |
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| Virtual Reality is the "next gen console" |
| Posted by Alex Nichiporchik on 06/06/13 05:45:00 am
in
|
| Graphics have been good enough for years. That race is over. While everyone is chanting their voice controlled TV sets and better looking games, I believe what Oculus Rift & Omni are doing is the true next generation of games. |  |
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| Monster Loves You: By The Numbers |
| Posted by Andy Moore on 06/05/13 08:42:00 pm
in
Business/Marketing,
Indie
|
| A history of Monster Loves You!, plus some sales numbers. |  |
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The Demo Is Dead, Part 2  |
| Posted by Caspian Prince on 06/05/13 05:38:00 pm
in
Serious,
Business/Marketing
|
| In which I add more context to my previous blog post, "The Demo is Dead", this time, with actual figures to show my working. |  |
| Read More... | 17 Comments |
| When the Game Gets Real: How Gaming is Contributing to Real-World Crime |
| Posted by Hannah Bloom on 06/05/13 04:53:00 pm
in
Serious
|
| An interesting take on how the behavioral and cultural norms of gaming and virtual worlds are changing. Bizarre stories revealed! |  |
| Read More... | 0 Comments |