Determining scale and proportions for characters and environment: a few tips for enhancing the look and feel of your game.
A collection of short videos documenting the history of Japanese console and computer games.
Have you ever wondered what was the right way to document your Game Design? Did you go online, got 125000 search results and didn't know where to start reading? Me too! This post/template will help you get started on your quest for amazing Game Designs.
In this article, I share some thoughts about Pokémon GO, more specifically about the social dimension of the game, and its spirit compared to the spirit of the franchise.
A discussion on strategy and fun, and where and how the two intersect.
My experience as a solo dev on using Unity for my arcade style game SpiritSphere.