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November 30, 2015
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Posted by Tim Wicksteed on 11/25/15 03:27:00 pm in Business/Marketing, Design, Indie
The dust has settled since launch and I finally feel like I'm in a position to collect my thoughts and do a 'round-up' piece on Big Pharma, share some of the things I've learned.

Posted by David Bernstein on 11/25/15 03:27:00 pm in Programming, Serious
I often get the question when teaching developers test driven development (TDD), “How do you test private method?” The short answer is you don’t, but there’s also a longer answer...

Posted by Sarah Herzog on 11/25/15 01:39:00 pm in Programming
How to create an animated loading screen in Unity 5 using C# and coroutines.

Posted by James Buckle on 11/25/15 01:39:00 pm in Design, Indie
Working as a single indie I've had to develop a quick, efficient, process for designing and creating my levels. Maybe my methods could help you too.

Today's post touches on the concept of game accessibility, and some of the factors you need to think about in terms of consumers with impairments playing your game.

Posted by Scott Fine on 11/25/15 01:39:00 pm in Design, Console/PC, Serious
This week we will be taking a look into Jetpac, a retro game from 1983, and discussing what current day Game Designers can learn from it.