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August 29, 2014
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Posted by Marc-Andre Jutras on 08/28/14 11:33:00 pm in Serious
A reaction to a chain of blogs and news claiming "gamers" as a whole are now dead and irrelevant.

Crowd-funding has led to many developers and first timers managing their own budget. But making use of crowd-funding to fund a studio can be tricky and today's post examines the costs that must be considered.

Devin Wilson offers 18 weird tricks to bring about the end of "gamers". Conservative hatemongers hate him!

Posted by Thomas Henshell on 08/28/14 06:12:00 pm in Design, Programming, Production, Console/PC, Indie
Getting back into the game dev groove while life happens

Mobile game testing differs from the regular mobile app testing. Effective mobile game testing derives from a well-structured and systematic approach, use of test automation framework and seamless integration with your agile process.

Posted by Mark Venturelli on 08/28/14 11:27:00 am in Design, Console/PC, Indie, Smartphone/Tablet
Game design is primarily choice design. How many choices do you want to present your players with?