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July 27, 2016
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Posted by Yuriy Sivers on 07/26/16 06:30:00 pm in Design, Art, Social/Online, Smartphone/Tablet
Determining scale and proportions for characters and environment: a few tips for enhancing the look and feel of your game.

Posted by John Szczepaniak on 07/26/16 06:27:00 pm in Audio, Design, Programming, Production, Art, Console/PC
A collection of short videos documenting the history of Japanese console and computer games.

Have you ever wondered what was the right way to document your Game Design? Did you go online, got 125000 search results and didn't know where to start reading? Me too! This post/template will help you get started on your quest for amazing Game Designs.

Posted by Theo Marchal on 07/26/16 06:25:00 pm in Design, Social/Online, Smartphone/Tablet
In this article, I share some thoughts about Pokémon GO, more specifically about the social dimension of the game, and its spirit compared to the spirit of the franchise.

Posted by Caleb Friesen on 07/26/16 06:25:00 pm in Design, Indie
A discussion on strategy and fun, and where and how the two intersect.

Posted by Martino Wullems on 07/26/16 06:25:00 pm in Business/Marketing, Programming, Art, Indie
My experience as a solo dev on using Unity for my arcade style game SpiritSphere.