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April 16, 2014
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Posted by Koen Deetman on 04/16/14 03:31:00 pm in Business/Marketing, Production, Console/PC, Indie
As developers of digital products we have to deal with piracy at some point. Especially if we sell our games through traditional models. Have gamers become so greedy they do not want to spend money on games anymore?

In this post I will explain how you can get shadows in your own custom vertex/fragment shader in Unity3D.

Posted by Joshua McGrath on 04/16/14 02:39:00 pm in Business/Marketing, Production, Console/PC, Indie
The best laid plans of mice and men come to fruition. Part Four of the subjective post-mortem of Cube & Star: An Arbitrary Love. Developed in Unity, by a single man. Winner of Intel LevelUp and Indiecade finalist.

Find out about the most influential tool a game designer wields: The Power of Encouragement. Detailed explanation of what it is, how to use it, as well as a look the at potential risks and opportunities involved with using this power.

Posted by Matthew White on 04/16/14 01:17:00 pm in Design, Console/PC, Serious
Actual scientific test of the keyboard and mouse / controller debate.

California copyright lawyer Zachary Strebeck examines the reasons for registering a copyright and why it may be necessary if you plan to file a DMCA takedown notice.