This is a post-mortem of Hell Snails, the game that delivered the first MangoJam. We decided to experiment with a game jam as a tool to integrate new members into the development team.
Here we discuss some of the latest gaming trends which could be seen in year 2017 and beyond for the betterment of gaming industry in different ways across the world
In indie development, we often talk about "wearing many hats". It means we have to take on a lot of different jobs. What we don't say is that that we might not like or even be good at them!
How history can lead to a good future for video games.
We conclude this series investigating what are interesting characteristics of a level and determine if we can now answer our original question: "Can computer-aided puzzle design help us create fair, fun and interesting challenges?"
Matt Cook shares his predictions for cybersecurity in online games for 2017, and discusses potential threats for the coming year.