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October 30, 2014
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Posted by Dave Toulouse on 10/29/14 02:33:00 pm in Business/Marketing, Console/PC, Indie
As and indie dev with a game stuck in Greenlight I won't be joining the group of devs trying to "beat" Greenlight but I understand that their frustration isn't just out of some entitlement.

Posted by K Thor Jensen on 10/29/14 01:59:00 pm in Design, Console/PC
When critics say your game is "too long," what do they really mean?

Posted by Yowan Langlais on 10/29/14 01:59:00 pm in Design, Art, Console/PC, Indie
A thorough breakdown of how we designed a fully "playable" UI for our local-multiplayer party game, Toto Temple Deluxe!

The lines between expansion packs and DLC have blurred in the digital era and today's post examines how DLC has overtaken expansion packs and what this means for game development.

Posted by Marcelo Martins on 10/29/14 01:59:00 pm in Audio, Programming, Production, Console/PC
The Musical Box features 30 articles focusing on game music production and implementation. Edition #10: Battletoads

Today's post examines the rising popularity of the Toys to Life genre and how it's leveraging collect-ability for added profit.