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July 23, 2017
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July 23, 2017
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Rather than thinking about your game in terms of "game vs story" it is more useful to think of it as an experience. Some experiences are great because of their agency, some because of what they mean, and some because they help us solve a practical problem

Posted by Anil Das Gupta on 07/21/17 12:43:00 pm in Business/Marketing, Design, Smartphone/Tablet
Fire Emblem Heroes has been Nintendo's most successful self-developed mobile game. But what makes it successful?

This article serves only one purpose, explain in a simple way on how our memory works and how it’s affected by hormones and neurotransmitters. Why? To explain why and how psychological models works.

Posted by Charlie Deck on 07/21/17 10:15:00 am in Design, Programming, Console/PC, Serious, Indie
The on-screen keyboard for consoles has barely changed in thirty years. Learn the history of gamepad text input, from the NES to the PS4. Then I'll describe how I iterated towards something better for my local co-op language-learning action game.

Posted by Pieter Smal on 07/21/17 10:15:00 am in Design, Serious, Indie
In this essay Pieter Smal discusses the planes of vulnerability in id Software's ultimate platformer.

Creating a successful subscription model for your video game takes careful consideration. Here are a few key factors to keep in mind.