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May 24, 2016
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Posted by Joey Fladderak on 05/24/16 02:02:00 pm in Design, Programming, Smartphone/Tablet
In this post I will explain how we created a system that our designers could use to quickly create a wide variety of missions for The Man From U.N.C.L.E. game.

Posted by Jake Zimmerman on 05/24/16 02:02:00 pm in Design, Console/PC, Indie
Adding something as simple as a shield to a game can be radical and alter the experience beyond recognition. We here at Cipher Prime have done just that and it wasn't easy. Get the inside scoop on just what happened to our game Tailwind.

Posted by Felipe Pepe on 05/24/16 02:02:00 pm in Business/Marketing, Design, Console/PC, Serious, Indie
Recently there has been a lot of outrage regarding politics in gaming. But more than ever, it's time for developers to add political and moral debates to gaming - just in an open, unbiased way.

Posted by Ivan Fortunov on 05/24/16 02:02:00 pm in Design, Smartphone/Tablet
A quick analysis on Clash Royale's aspects which got me losing interest in the game in a very short time. How Session Control and Power balance could lead the player into a gray zone of indifference. Is the gameplay too synthetic to some?

It's time for another mistake we see game developers make, and this one is about trying to compete with whoever is #1.

The symbiotic relationship between streaming platforms, games, esports and new partners has revolutionized the way gamers share experiences and make purchasing decisions. Red Fox Insights reveals research exploring the impact of streamers.