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February 1, 2015
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Posted by Jaime Dominguez-Blazquez on 01/30/15 01:54:00 pm in Business/Marketing, Console/PC, Indie
How our game (Vortex Attack) went from being an unknown game to belong to a bundle for GreenLight.

Posted by Cameron Stark on 01/30/15 01:30:00 pm in Design, Production, Art, Console/PC, Indie
This past weekend, I participated in the Global Game Jam at Facebook HQ. It was my first game jam, and first time working on a game with other people. Here was my experience.

A student's journey of trying to transtion from a enthusiast to a real deal game startup founder. The lesson learns and the future.

Posted by S.R. Holiwell on 01/30/15 01:30:00 pm in Audio, Design, Art, Serious
Metroid II: Return of Homelessness

Posted by Louis Png on 01/30/15 01:30:00 pm in Design, Console/PC
As one of my first few works in a long hiatus, I will like to take some time to analysis and observe the relations in data and information displayed to a user, and the difficulty curve of a game.

Posted by Zachary Strebeck on 01/30/15 01:30:00 pm in Business/Marketing, Console/PC
Game lawyer Zachary Strebeck looks at Nintendo's new Creator Program, which allows revenue sharing for YouTube videos featuring Nintendo games.