You are not "self-publishing" you are "publishing!" So here are 10 things that boxed publishers operate which may be of use for digital publishers.
In post number 2 of the Making of Super Mega Baseball series, I ask Christian and Scott about how the project came to be. What they were doing before starting a business, how they came up with the idea for a game, and what their vision was at the time.
My series about Staples in Game Design seeks to re-examine and re-consider familiar tropes in design, this time looking at The Key; its inherent properties, variations and ways to design with awareness of it.
Adam is just as tired of this whole Indiepocalypse thing as you are. But he accidentally discovered that it isn't real, so he thought he'd share.
RTS, are more than idle ways to pass the time, ways to blow off steam, or a means of escapism; they’re playgrounds for exercising the mind, and they do so in ways that I contest few other genres can.
An exploratory piece about how systems-based games could be meaningful.