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May 25, 2017
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May 25, 2017
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Posted by Matej Lancaric on 05/25/17 10:01:00 am in Business/Marketing, Design, Production
Long story short, we have tripled DAU and monthly revenues by launching Diggy’s Adventure on iOS and Android. We were spending 1 Million EUR a month on paid user acquisition during Global Launch.

Posted by Ben Sim on 05/25/17 10:01:00 am in Production, Indie
Game mechanics are rules or systems in a game. It’s what makes a game unique from the others. Aside from the story, it’s one of the things that people will remember most after they play a game.

Posted by Juned Ghanchi on 05/25/17 10:00:00 am in Programming
In this post we are going to explain some key areas that every game developer should focus on. Some of the key areas discussed in the present post include using the right game engine, learning the right programming language and simplicity of design.

In 2012 two prominent narrative driven games were released: Mass Effect 3 and Telltale’s The Walking Dead. Both games are built on one promise: your choices matter. One is considered to be great and the other not so much. Why? Let's try to find out.

Posted by Arnaud Thion on 05/25/17 10:00:00 am in
Just a quick overview of the way a level is created

Posted by Jay Weston on 05/25/17 10:00:00 am in Business/Marketing, Indie
15 years ago I left AAA racing game developer, Ratbag, to form Hyperfocal Design, which sells only sky textures (hemispherical sky photos). I've since been able to develop indie games mostly full-time using the passive income.