How well the team works out creative differences is discernible in the end product. Quality suffers when the team cannot balance the input of many personalities. This can be tackled with a team-oriented approval process.
This week's surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a review (& compendium of reviews) for the latest acclaimed Smash Bros. game, & a multitude of other neatness.
Day first of making a indie horror game - downloading the assets
If you are thinking of developing an app and are unsure how a free app brings profit, the following article provides clarification.
The overarching lesson that helped me understand how to be a better producer and team leader.
A look at player motivations and how they are helping Harry Potter: Hogwarts Mystery. The games only saving grace.