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October 19, 2018
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October 19, 2018
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Category: Production




Posted by Larry&Brandon GDU on 10/18/18 12:18:00 pm in Production
Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne game and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity,

Posted by Josh Bycer on 10/18/18 12:17:00 pm in Production
The recent news surrounding Rockstar Studios regarding crunch frames today's talk about why the concept is always hard for developers to agree upon.

Posted by Lauren Irvine on 10/17/18 09:25:00 am in Production
Never a developer to shy away from a technical challenge, Survios's second game "Sprint Vector" was created to tackle an issue persistent in VR since its inception: locomotion. So naturally the studio built a game where speedrunning is its heart and soul.

Posted by Aleksandr Samovich on 10/16/18 10:15:00 am in Production
Interviews with developers about old games

Posted by Antti Kananen on 10/15/18 11:24:00 am in Production
Translation is a very important step when making a game, but it’s not enough to just translate the words from one language to another. Read more about what guest bloggers in our blog at Koukoi Games wrote about the topic.

Posted by Michael Heron on 10/15/18 11:18:00 am in Production
Whether or not board game reviewers should silo themselves away from other perspectives or not, it's a concept that can be difficult to fully realise when you review only for a hobby.