Launching a crowdfunding effort, whether Kickstarter or Patreon, can be a source of anxiety. It's a mark of confidence in your work, and might be fundamental to its continuation. Still, it's also stressful and this post discusses my experiences.
How we experience cities can provide meaningful insights into game balance, managing content and onboarding when updating games.
We have released Black & White Bushido on PC, PS4 and Xbox One. In autumn 2018 we will release the game on Nintendo Switch, but first we wanted to take a look at what we have learnt so far on our journey, what went right and what we would do differently.
A Q&A with Sharkbite Games, creators of Kongregate’s latest mobile release "BeSwitched."
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best possible version of your video game.
Here at Polygon Gamelab we create small groups of our students who want obtain more practical knowledge about process of game-making and game-releasing.