Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 24, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Production


Expert RSS


Posted by Shane Neville on 05/22/18 10:10:00 am in Production
Working solo is hard. Procrastination, distraction and lack of motivation can destroy a project. Here are five simple tips to help solo developers stay productive and finish their games.

Posted by Simon Carless on 05/20/18 10:39:00 pm in Production
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.

Posted by Richard Wood on 05/18/18 08:59:00 am in Production
You can't learn Production from a book, but, I do believe you can take inspiration and ideas from these three and I would recommend them to all Producers, no matter your level.





Posted by Daniel Kashmir on 05/22/18 11:54:00 am in Production
All of the money being poured into the social casino space should have made it more difficult for small, independent studios to compete. Instead, these startups are thriving by finding ways to keep innovating on the genre.

Posted by Piotr Bomak on 05/18/18 08:59:00 am in Production
This article is the beginning of the series in which we will describe the design and implementation of boss fights in X-Morph: Defense.

Posted by Josh Bycer on 05/16/18 10:10:00 am in Production
Continuing our study on replayability, it's time for a quick refresher on the difference between randomly and procedurally generated content.